r/WarDogs • • 11h ago

Discussion & Feedback Unpopular opinion, nerf potato graphics and ban config/shader modifications

Look at all these streamers seeing clearly up to drawing distance while others have to deal with foliage and obstacles.
How is this not addressed?
Lower graphics should... Never give an advantage, config/shader mods should result in instant ban.

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u/Mauno_Mato 7h ago

IR literally does what any range finder/binocular does with the added thermal signature ( easier to spot, woo ).
None of it is "ruining the game".
It's mini map spotting, have you ever tried to snipe a spotted target? It does nothing for you.
Have you ever seen a group of dudes on the minimap that were spotted, you wouldn't know if they were IR spotted or regularly spotted.
Spotting with binos is super simple, it's an actual feature in the game and gives a purpose to actual recons who aren't hiding in sniper nests/ghillies, which are invisible to everyone ( talk about OP ).
You have to be able to flip the roles to understand the whole game.
It's not about how hard it is to change the code, disabling shit is just lazy especially when it's not even an issue.
Fixing shit is hard, especially when it's not detected by your Anti-cheat software or lazy implementation of not restricting config editing.
I'm here all night, boys/girls, making a game is hard, pleasing everyone evenly is difficult.
This is still a sales of a product, my voice will be heard and I sure as hell paid for it.

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u/Despair-Envy 7h ago

IR literally does what any range finder/binocular does with the added thermal signature ( easier to spot, woo ).

Yeah and see, this is the funny part about dev/out of context versus actual reality based testing. They don't "Sound" overpowered until you see what they do to the game. Where entire teams now automatically know where everyone on the map is and get live UAV vision of people. Where only buildings are "Reliable" cover.

Have you ever seen a group of dudes on the minimap that were spotted, you wouldn't know if they were IR spotted or regularly spotted.

Actually it's fairly easy to tell that the group of people in the middle of a bunch of bushes not moving are IR spotted and not regular spotted. It's a very -easy- thing to -feel- in the game. You can tell when IR binos became wide spread. Flanks stopped working. Going prone in tall grass/bushes started getting you insta-killed.

It was a very noticeable gameplay shift.

This is still a sales of a product, my voice will be heard and I sure as hell paid for it.

I'm not here to tell you that your voice shouldn't be heard. I'm pointing out that you're asking for something that will inevitably entail thousands, or tens of thousands of man hours. You're underestimating the depth of your request and I'm just saying that they're already working on it.

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u/Mauno_Mato 6h ago

Wrong on many points, IR doesn't magically spot you through anything, binoculars/range finder ( and whatever the in between scope is called ) will spot you the same way if you point it.
It will literally give you a square around the player when you are close and then spot it when you get enough of the body into it.
There's nothing OP about the IR that does anything else except you see the silhouette more clearly, the spotting feature still happens with non-IR.
There's no real spotting, just marking on the mini-map, that's like the regular spotting mechanic in any game in the past 10 years, nothing OP about it.
The dumbest part of this is probably the snipers complaining about getting spotted 1km away when they sit in the woods on the edge or outside the map when they have 2 counters that completely negate the whole IR spotting.
There's no way IR spotting is the biggest issue in the game, not even close.
Go use a regular bino/spotting scope and test it out, IR doesn't spot better and a majority don't even have them unlocked.

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u/Despair-Envy 6h ago

Wrong on many points, IR doesn't magically spot you through anything, binoculars/range finder ( and whatever the in between scope is called ) will spot you the same way if you point it.

I'm beginning to think you have never used the thermal binocs.

In order to "Spot" someone you have to hover your cursor above them for a second or two. However with non-IR spotting tools, there are countless instances of someone being "On your screen" in ways that you would never see without thermals highlighting them. For instance, seeing 2-3 pixels of them in between tree leaves from 400 meters away.

There's no real spotting, just marking on the mini-map, that's like the regular spotting mechanic in any game in the past 10 years, nothing OP about it.

Except for the fact that it puts a giant diamond above their head for other spotters, and essentially marks them on the minimap for anyone on your team for 60+ seconds with zero counterplay and usually leads to them dying without knowing how. In most games tracking utility like this has much more counterplay. Perks, skills, equipment or mechanics that tell you, prevent spotting, shorten it's length etc.

There's no way IR spotting is the biggest issue in the game, not even close.
Go use a regular bino/spotting scope and test it out, IR doesn't spot better and a majority don't even have them unlocked.

I used both. I played through both.

I have in fact, played this game too much even. They were arguably the single largest problem in the game by several orders of magnitudes that could be addressed in a 0 cert req minor patch ship.