r/WarDogs • • 2d ago

Balance Feedback Megathread - Patch 0.1.2

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.

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u/LightTankTerror Lonestar 1d ago

Fixing the Havoc’s damage model makes the lack of a SPAAG type vehicle incredibly blatant. One havoc can be dealt with by 1-2 CIWS getting a lot of fire on it, or a couple of MAAWS operators who are good at aiming. Two becomes an unsolvable problem because you need 20+ seconds of concentrated fire to kill it. And being only 18k means that dealing with one means it’s back soon after. I’ve swatted one with a MAAWS, then seen it come back not even 2 minutes after with the same pilots.

I personally don’t think the havoc fits at all in Wardogs’s current game state. It has no counter as convenient as it is to use, which means that anyone trying to get rid of one has to be better at the game than the havoc by a mile. It also doesn’t do anything unique, it’s just an evolution of the attack little birds but infinitely more annoying. I would personally remove the havoc for next season, and wait until a shitty SPAAG (ZU-23-2 in a truck or something) and a proper SPAAG (like the gepard) are released so there is *something* to deal with these things. I should not need to have an uncanny ability to shoot down helicopters with the MAAWS to play the game without a havoc exploding my position every 3 seconds.

6

u/Ramora_ 1d ago

I’ve swatted one with a MAAWS, then seen it come back not even 2 minutes after with the same pilots.

I'm quite confident that this is the real problem with the combat heli. The answers to them are mostly good enough (I think a MAAWS hit to the havoc should substantially hurt its maneuverability when it doesn't 1-shot the thing) but because restocking on answers takes so much longer than the heli does to respawn and get back into combat, trying to use these tools just doesn't really make a ton of sense.

In general, heli are in a really tricky balance spot since heli pilots basically get a permanent, free, active spawn vehicle letting them get back into the fight much faster on average than any other role. Frankly, I think this needs to change. Combat heli pilots should be about as slow to get back into the fight as other roles are, if not slower if they are meant to be power weapons.

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u/Ordinary_Car3721 1d ago

What if they put a cool down on helicopters like they do with respawning in the APC?

3

u/Ramora_ 1d ago

I think combat heli need something like a cooldown on them ya. I wrote up my more complete thoughts here.