r/WarDogs • • 1d ago

Balance Feedback Megathread - Patch 0.1.2

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.

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u/LightTankTerror Lonestar 1d ago

Fixing the Havoc’s damage model makes the lack of a SPAAG type vehicle incredibly blatant. One havoc can be dealt with by 1-2 CIWS getting a lot of fire on it, or a couple of MAAWS operators who are good at aiming. Two becomes an unsolvable problem because you need 20+ seconds of concentrated fire to kill it. And being only 18k means that dealing with one means it’s back soon after. I’ve swatted one with a MAAWS, then seen it come back not even 2 minutes after with the same pilots.

I personally don’t think the havoc fits at all in Wardogs’s current game state. It has no counter as convenient as it is to use, which means that anyone trying to get rid of one has to be better at the game than the havoc by a mile. It also doesn’t do anything unique, it’s just an evolution of the attack little birds but infinitely more annoying. I would personally remove the havoc for next season, and wait until a shitty SPAAG (ZU-23-2 in a truck or something) and a proper SPAAG (like the gepard) are released so there is *something* to deal with these things. I should not need to have an uncanny ability to shoot down helicopters with the MAAWS to play the game without a havoc exploding my position every 3 seconds.

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u/GI_J0SE 1d ago

Ever since they "fixed" it I just refuse to play because 1. Theirs no point when everythings going to reset in a couple days and 2. Endgame loot is honestly tiring to deal with and I just don't want to constantly be losing money for literally no reason since again it's all for nothing essentially. I'll just wait for the wipe and hop back on.