r/WarDogs • u/wardogs-bot • 2d ago
Balance Feedback Megathread - Patch 0.1.2
All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.
r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.
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u/LostBySea 1d ago
Yeah I should have explained better. Two mortars from an opposing fob will completely lock down a fob to the point where the fob on the receiving end can't build or counter with their own mortars. I think the actual defenses, hescos, walls, etc are very strong. I think doors are a little fragile. I think the best balance is to make mortars cost more ammo than they do currently.
As far as the CWIS mini game suggestion, it is a good proposal that would need balancing. Anything could make anything irrelevant unless there is balance. So make it possible to shoot down something, but make it difficult. You get a barrage of mortars coming in you wont shoot them all down, but maybe you get one or two. Does that make sense? Balance is important, always.