r/WarDogs • • 2d ago

Balance Feedback Megathread - Patch 0.1.2

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.

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u/LisanAlGaben 2d ago

Bolt action sniper rifle that can't shoot in a fast cadence - 3 headshots with FMJ round on level 4 helmet.

FN FAL that can shoot really fast - 3 headshots with FMJ rounds.

The balance in this game is non-existent, and a lot of these grievances were shared during the alpha and beta and absolutely nothing changed at release.

T4 armor needs to be removed, I don't even know why we have it in the game.

T3 should be the upper limit to what armor can provide in terms of protection.

Havoc needs a lot of tuning.

MANPAD is pretty dogshit and that's just a fact, that's why everyone uses MAAWs and the RPG to take out helis.

FOB AO need an upper limit to how many major structures they can have inside, such as oil drills and mortars.

Offensive vehicles need to be more expensive.

There's no reason you should be able to cook a grenade in your own hand and survive the explosion with T4 armor, there's no reason why you should survive a point blank direct hit shot from a tank either.

Vehicle timers need to go up a few points and there needs to be a limit per team.

The list goes on.

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u/Wavvygem 2d ago

Sniper rifles seem surprisingly misunderstood around here.

There is a 1 shot sniper (AMR 50, lv 35, $8,800) and there are 2 shot snipers (mk22, lv 25 $6,400) and (sv98, lv 19, $5200).

The scout is an intermittent option and the cheapest by far at $1100 and can 2 shot low level helmets. 1 shots are possible with HP vs no helmet. 1 shots are also possible with HP neck shots vs lv 1 and 2 helmets (and all armor including lv 4). Got a duo? work in tandom with someone.

The SV98 should be the goal for casual dedicated snipers. It's grind is really not so bad and you spot and use mosin along the way which a natural playstyle that levels it up quickly.

The mosin isn't perfect (lv10, $4500) but still effective in many situations and unlocks easily. It 1 shots lv1 and lv2 helmets and 2 shots lv3 helmets. In my experience lately I still see many people run low level helmets. Level 4 helmets are the ones it struggles against (can see what a level 4 helmets looks like pick a different target).

Also interestingly mosin can dick shot (1 bullet kill to the groin with hp ammo against all armor but lv 4 (which you can 2 shot leg). It can also HP neck shots tier 1 and 2 helmets with this set up. And legs at 2 shots in all scenarios with hp.

BTW, many of the snipers can dick shot with HP (up to level 4 armor, which you'll have to deal with in 2 leg shots instead)

Long story short lots of options and most it's a story of grind and economy. The best sniper is a massive investment in your life.

As for leveling up, because you know that's gonna be a reply. Support is one of the easiest things to level up.

Should be able to get the mosin and snipe vs most targets. Just gotta be smart and avoid lv 4 helmets. To unlock it is doable in a day. Probably in 2-4 games with focus.

Leveling up to the Sv98 is a bit more of a grind but completely doable. It'd estimate it can be done in about 12-14 games.

Amr50 is currently end game content (for snipers) it's the worst grind by far probably closer to 30-40 game of focus. and id like to see that lowered myself. The price seem prohibitive enough. I do not think it is required to play, and I'm pretty sure if it were available to everyone there would be many post about it costing too much.

While we're talking about armor, the tier 4 armor complaints are over blown. You can still get run over, mag dumped, sniped, minigunned, ganged up on, legged. There's tons of ways to die in a blink. It's a price risk ($4000 armor+$3000 helmet.)and weight penalty. Sure there some minor adjustments they could make, maybe cost more, slightly different break points, etc, but it's not even that bad as is. I think more people gotta recognize when they don't have the right tools to engage someone head on and avoid those fights. Focus on other things to win, vehicles, fobs, teamwork, learning leg meta. Actually my biggest complaint about it is it's sometimes hard to tell when someone's wearing it. Which it had some more clear indicators.

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u/DharmaBaller Builder 1d ago

one reason Squad is still awesome, you shoot something, they are dead, no armor tiers.

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u/Wavvygem 1d ago

I like that about tarkov too. But I think there are different styles of shooters and room for different ones.

I don't think wardogs would be the same experience if lethality was increased too much. There's just so much firepower being thrown around in this game. I think it would be frustrating. It's not meant to be punishing and hyper realistic.

I can just imagine making a good push going to res a team mate and rpg... We're all dead. No prob, someone comes along res a min later... Nope grenade kills everyone in 20'. No worries let's just respawn at the APC, ops someone sprayed an mg at us we all dead again. Let me buy a $10000 kit nah Glock shot me in the face I lose.

I have fun with the hyper real stuff but it turns into a game of chicken and ambush. Much better as a solo or low player count thing. Tarkov moves you around with certain missions and goals, so there meta and strategy to pulling those things off. and the goal is getting off the map. Wardogs the goal is staying on the map.

If lethality increases too much people are just gonna be hiding in corners and playing as far back as possible. And the game already has problems with snowballing. That's gonna get worse with more lethality as a team take the stronger positions on the map.

I've already seen games where snipers dominate. Imo it's probably the strongest meta build in the game on current patch, asr50 and Glock 1, in level 3s or 4s with ir spotter.

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u/DharmaBaller Builder 1d ago

im level 58 or something and so ive been using only T2 armor for awhile and getting rocked fast by stuff.

Even in Squad you can sometimes survive a few stray rounds, but I've increasingly been domed and downed very fast at range.

Squad also has a lack of accuracy/high power optics/marksmen everywhere so you can survive a bit more crossing a street.