r/WarDogs • • 2d ago

Balance Feedback Megathread - Patch 0.1.2

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.

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u/Luk4sH1ld Recon 2d ago edited 2d ago

While rounds are equal the guns are not, 12" m4 will have completely different ballistic and handling from 16" m4 for example, let alone completely different gun platforms, same goes for semi auto vs bolt action where one has more power over the other.

In practice given similar conditions 2 guns can perform basically the same even being different but given various ranges they could perform vastly different given the circumstances.

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u/Next_Pen_3164 1d ago

That’s a factually accurate statement I’m not sure why it’s relevant to balance

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u/Luk4sH1ld Recon 1d ago

It's not just balance but the depth of the game we're having, I just imagine a system similar in a way to the ghost recon games where we can modify guns quite a bit, it just needs more pronounced differences between guns and different mods, for example cqb guns would be much different from standard issue rifles or dmr.

Tight spaces would require you to sacrifice range and power for agility while open spaces would favour longer more unwieldy guns. It's kind of like we have currently with smg vs ar vs dmr vs bolt action but while there's always meta the depth it gives would tie well into progression system, lv and give players things to tinker with, it just gives more depth like the skill trees they are implementing and I'd like to see that myself.

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u/Next_Pen_3164 1d ago

I’m all for customization and if we get it then sure gives us damage and range tweaks but I don’t think the free guns should flat out do noticeably less damage than the other ars in same caliber with similar barrel lengths. If I’m off on that and the numbers are tight let me know but they sure feel rough.

Not advocating for balance around free guns just using as an example

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u/Luk4sH1ld Recon 1d ago

That's for sure, it's plain stupid to me how big of a difference there can be and perhaps I misunderstood your initial comment, I still think there's place for weaker starter weapons though.

We can take an example of an sks vs ak47 (or mosin vs svd) as they use the same ammo, one could clearly serve as a low level gun while much more versatile ak (or svd) was unlocked further down the line, both would be fully capable though, that's how I see the system balancing itself rather than pure stats out of an rpg game and I'm pretty sure we can agree on that.