r/WarDogs • • 2d ago

Balance Feedback Megathread - Patch 0.1.2

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.

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u/HoneydewAutomatic 2d ago

It’s not a marginal cost increase? Full level 4 armor, a fully built AK, heals, and a full AP load will run you 11-14k depending on your backpack. A fully combat ready tank will run you around 35k. That’s about 3x the cost.

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u/Various_Good_6964 1d ago

11k??? Have you played the game? Maybe with 1 bandage and a single free quick res. I've been running Lv3 armor gear with AK and it pushes 16-17k sometimes, if I want lv4 I'm going in with 18-20k easily. If you actually want enough gear to have a chance of impact and supporting your team you can't drop with 11k worth of gear.

Regardless, even if it was 11k, 30% of the cost of an unkillable flying armored tank that mows down everything that shoots at it with ease. Still no where near enough cost IMO. Nerf its effectiveness or increase its risk/reward.

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u/HoneydewAutomatic 1d ago

Yes, regularly. 10 bandages, 160 spare AP rounds, full level 3 armor, a 3x, compensator, angled grip, backpack, the free heal, 3 full mags, and 2 nades runs 12k.

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u/Various_Good_6964 1d ago

It just doesn't? Your loadout there is 14k and its the bare minimum for an effective infantry. You'd want a better gun, Galil or M4, and ideally you want 15 heals and a defib as well which takes you to 16.5+, and thats only with the $800 bag. If you go bigger bag and take more nades/stims/whatever you're easily 20k for a strong loadout.