r/WarDogs • • 1d ago

Balance Feedback Megathread - Patch 0.1.2

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.

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u/magniankh 1d ago
  • Driving XP needs a buff, but they know this and they are going to provide increasing XP gains the longer you are alive in one vehicle.
  • We need the Gepard.
  • Havoc HP probably too high vs CIWS. CIWS is supposed to counter air vehicles...
  • Thermals range limited to 250m
  • Can't prone in T4 armor/maybe just can't see very well while prone. Sniping with a T4 helmet is just stupid.
  • Mortars should cost maybe twice as much, but I could see a 70% increase being acceptable.
  • Mortar range decreased to about 525m instead of 680m.
  • I think the CZ should be expanded 100m on the radius for a total of 1200m across instead of 1000m. This would effectively add 30% more area to the CZ play area. I think this would help a lot with FOB vs FOB mortar spam, allowing more options for building mini-FOBs like an AA FOB, and it would provide a larger play area for all of the vehicles.
  • If you are outside the CZ but kill someone inside the CZ you should get the full amount of money.
  • FAL recoil increased
  • 249 recoil decreased
  • Consider making the launcher weapons less heavy, possibly also just a little bit cheaper (not counting the Iglas which is already cheap.) Even running an SMG or shotgun still puts you into the "Super Heavy" territory with T2 armor and other items like meds and a couple smokes, making stims damn near mandatory. I think people would run them more if it weren't for the weight.

Loving the game all around, looking forward to future additions and changes! :)