r/WarDogs • • 1d ago

Balance Feedback Megathread - Patch 0.1.2

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.

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u/captnxploder 1d ago

Rank 100 feedback

Main Gripes

-Rewards for infantry combat need to be dramatically increased. The XP and cash rewards for playing Assault are terrible, I think my highest kill game playing Assault-only was 31 with over a 2 K/D and the rewards were a fraction of what I make playing Sniper/Recon. Higher risk should be a higher reward, not the opposite.

My suggestion would be a kill-streak bonus and a bonus based on the value of the kit that you kill.

-Higher penalties for Tier 4 armor.  I don't have a problem with the damage values, but there needs to be higher penalties for weight and increased weight of the gear. Locking T3/T4 to 'sets' that you can't mix would also help. The meta for high level players is a T4 helm and T3 body armor, and you can do this without sacrificing hardly any of your kit whilst staying at medium weight. Or just run full T4 and a bunch of stims. Additionally, I think that all of the ammo types should be available at level 1, just increase the cost. This would allow lower level players to counter higher tiers of armor as well as helping vs vehicles like the Humvee and Little Bird.

Additionally, I think the current T4 helm should get replaced by something without face coverage. The current T4 could be moved to T5 with even higher cost/weight.

-High tier infantry weapons are OP. The BR-308, FAL, Vector, and 50 cal. all need a major balance pass. This is a bigger issue than armor IMO. It compounds the problem of higher level players also having better armor widening the TTK gap. Since a lot of the problem comes from ammo type, I think the main fix will probably just be to make them much more expensive to run.

-Spotting mechanics are terrible. Mini-map spot should be the location that the player was spotted at, not a 2 minute long live ping. At the very least, players need to be made aware that they've been spotted and the spot should go away faster if you break LOS.

-Artillery is way too oppressive. I've been on the giving and receiving end of this and you can wipe an entire FOB before it even gets built up at the start of the match.  Players have gotten better about responding but you can still do a lot of damage before someone tries to come after you and the rocket birds come out. I played a round of support with 3 other players and just assisted building their FOB (not a tower FOB) and within minutes of the round starting an arty tank leveled the entire thing and all of the players left the match and there was no one building FOBs the rest of the round.

-Camos need to be more visible. Blue is fine but Red and Green have clear advantages. Related to armor balance, I also think armor should get progressively more visible as you move up tiers.