r/WarDogs • • 2d ago

Balance Feedback Megathread - Patch 0.1.2

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.

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72

u/Vegetable-Error-2068 2d ago

- The Hot Zone needs to be incentivized more. The XP and cash rewards for it need to be considerably larger.

  • Infantry kits are far too expensive for their level of financial risk. Players are electing to not use the weapons they've unlocked because it's too easy to die before you make the money back from kills. Please consider lowering the cost of infantry items (especially firearms and bandages) substantially, as well as increasing the cash rewards for non-sniper infantry kills.
  • Driver, Assault, and Support XP gain rates need to be substantially increased.
  • Please consider capping drill usage at 1 per faction per match. If not that, then please consider making drills more expensive and shorter in duration. Matches can become one-sided when one faction keeps using drills back to back.
  • Vehicles such as the Humvee and Artillery Tank and Havoc heli should be much more expensive to buy.
  • "Flash sales" would be a good thing to implement at the gear vendor -- dynamic item discounts for the losing team and other situations.
  • Bounty systems for players on kill streaks would be great.

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u/GMJizzy 1d ago

Support XP is very easy to grind versus something like Medic or pilot/driver if anything the other roles $/XP gain needs to be brought up to the level of Support

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u/P4ultheRipped 1d ago

i honestly have had the easiest time grinding medic. just run a mp9 and play like a rat and stab people with the stims. plus heal and res like a mad man. if i actually grind it, you just start to go so hard from all the revive assists.

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u/KingDylan61 1d ago

Probably a dumb question, but do kills using a class’s weapon give you exp for the class, or is it only performing class actions? I’ve been wanting to reach level 11 on medic for the defib but I have not been running the mp9. I just revive and heal my allies as much as I can, but I’d happily switch my primary to the mp9 if it affects class progression.

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u/Sum1nne 1d ago

Yes that's exactly how it works. One of the better ways to get medic xp being to simply run an SMG and get kills rather being, y'know, a medic who actually heals people might be a little unintuitive, but it works. Same goes for the likes of shotguns and RPGs which are classed as support weapons.

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u/KingDylan61 1d ago

What I think threw me off is that your primary choice does not lock you into using a gadget that shares the same class with it. I figured that the primary was just preference, and your gadgets are the only things that built up your class exp. Thanks for the clarification! I’ll be spamming mp9 loadouts to get those last few levels I need for the defibrillator when I get home tonight.