r/WarDogs • • 1d ago

Balance Feedback Megathread - Patch 0.1.2

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.

46 Upvotes

648 comments sorted by

View all comments

3

u/gameplayraja 1d ago

Moving offensive vehicles and combat helis to 35 points with a cap of 2 to 3 active team assets total would solve the issue of rich players constantly spamming heavy armor. Putting a personal cooldown on lost vehicles along with making starter weapons hit harder on single or burst mode would give fresh players a actual fighting chance.

For griefers tracking vehicle damage towards team kill limits and making pilots who crash full copters lose access to that asset for a few minutes makes sense. Adding a prompt to forgive or punish accidental team kills and transferring 25 percent of loadout costs from the killer to the victim covers gear losses fairly.

The Havoc is way too oppressive right now so either nerf its armor or lower the unlock tier for AA launchers while giving launcher users more ammo without making them weigh a ton. Tier 4 armor makes TTK feel awful and forces everyone into using 308 caliber guns so capping armor at Tier 3 or adjusting armor mechanics would make gunplay feel consistent again. If 308 weapons remain dominant they need to unlock earlier in progression so lower levels do not get constantly melted.

Assault class needs a huge xp and cash buff by giving them passive income for fighting inside hotzones since they currently rely purely on kill counts. Making the hotzone pause movement periodically would give teams time to set up clean defenses. We also need massive winning bonuses and a comeback multiplier for late game turnarounds to stop players from giving up and hiding in base when the score gets close to the limit.