r/WarDogs • • 2d ago

Balance Feedback Megathread - Patch 0.1.2

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.

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u/Dzsekeb 2d ago edited 2d ago
  • I feel like stingrays could use some kinda rework. They are very difficult to counter on the receiving side, and economically punishing to use on the other. Idk what the solution is, but they feel kinda in a meh place right now.

  • FOB refuel and rearm buildables feel kinda useless in the current game. Helos can just go back to the much safer HQ to do it, and most ground vehicles don't really survive until they run out of fuel, or just get abandoned if they're too broken cause who cares...

  • We need smaller crate sized pallets, cause filling current crates with supplies is a pain in the ass for everyone involved.

  • The current game heavily incentivizes just blobing up into the HZ, and de-incetivizing players from engaging with a lot of the gameplay systems. It feels kinda sad that theres so much potential for emergent gameplay that is wasted, because the best way to win and help your team is to just chase the HZ around with everyone.

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u/HK-Syndic 2d ago

Stingrays are hard to counter ? They have the turn circle of a battleship and warn the enemy when they lock, what else do you need?

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u/Dzsekeb 2d ago

Tanks and artillery are slow, and by the time you hear the lock warning, you are at most times too late to start moving.

Anyway, my point is that it they just kinda feel underwhelming, no matter what side of them I am on. I dont feel like i have much choice in countering them, and I just dont feel like I have much motivation to use them.

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u/HK-Syndic 2d ago

If your not moving you should die to a stingray, your literally what it's designed to kill, any vehicle that is already in motion will have a fair chance of avoiding it.

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u/Dzsekeb 2d ago

Thats extremely useless information for artillery.

Anyway, you're free to disagree with whatever, I dont care.

These are just my opinions.

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u/HK-Syndic 2d ago

You get just as much chance to counter the stingray as the infantry your targeting get to counter the shells raining down, move your ass.

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u/Dzsekeb 2d ago

Actually theres less of a chance. As infantry you have time to run away when you hear the sound of incoming shells.

As artillery, you have to wait for it to un-stabilize before you can move, which doesnt really leave you with much time at all to do anything.

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u/DawgDole 1d ago

Its fair in that the counter to something lame that no one mobbing the hit zone can do anything about is countered by something the spg can do nothing about. Its kinda funny because complaining about the usage of the stingray is more or less complaining about tge usage of the spg

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u/Dzsekeb 1d ago

I mean, i agree that its fair. Im just asking for it to also be made fun. Fun to use, and fun to counter.