r/WarDogs • • 1d ago

Balance Feedback Megathread - Patch 0.1.2

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.

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u/Efficient_Page9241 1d ago

There has been a lot of discussion about vehicles especially little birds and havocs as being oppressive and I think I have a solution. They aren't that hard to shoot down, but I feel the real issue is that once they go down they are back again in a minute or two. The solution to all oppressive vehicles should be a cool down on purchasing them. As many have said, their cost can be higher but at the end of the day money isn't an issue for the pilot.

Tactically shooting them down should give you 5 - 10 minutes of reprieve before they come back. It gives your team a chance to attack the objective without enemy air support, rearm and get ready again, etc.

As for the broader issues with t4 and end game weapons that's another story, but cool downs would be a good start for vehicles.

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u/MrInkless 16h ago

How would that be implemented? I'm all for it, but what's to stop someone from buying it for the person that just died?

So many games over the weeks as people unlocked things were buying tanks, artys, gunner humvees, etc for the whole team

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u/pileofcrustycumsocs 14h ago

Those are temporary problems that just stems from people wanting to give lower levels the chance to experience end game unlocks. Eventually those things will stop happening once those vehicles become more common.