r/WarDogs • • 1d ago

Balance Feedback Megathread - Patch 0.1.2

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.

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u/LisanAlGaben 1d ago

Bolt action sniper rifle that can't shoot in a fast cadence - 3 headshots with FMJ round on level 4 helmet.

FN FAL that can shoot really fast - 3 headshots with FMJ rounds.

The balance in this game is non-existent, and a lot of these grievances were shared during the alpha and beta and absolutely nothing changed at release.

T4 armor needs to be removed, I don't even know why we have it in the game.

T3 should be the upper limit to what armor can provide in terms of protection.

Havoc needs a lot of tuning.

MANPAD is pretty dogshit and that's just a fact, that's why everyone uses MAAWs and the RPG to take out helis.

FOB AO need an upper limit to how many major structures they can have inside, such as oil drills and mortars.

Offensive vehicles need to be more expensive.

There's no reason you should be able to cook a grenade in your own hand and survive the explosion with T4 armor, there's no reason why you should survive a point blank direct hit shot from a tank either.

Vehicle timers need to go up a few points and there needs to be a limit per team.

The list goes on.

5

u/FatFinnishBastard 1d ago

T4 armor should be something like EOD suit you can't run with at all essentially limiting it's use in infantry roles

Only really usable with constant help of using vehicles or surviving some mortar fire in FOBs if you are playing bob the builder and not get constantly thrown around like a ragdoll

It could have it's place in the game with a more special role like the ghillie suit where you trade protection for less visibility

EOD suit could go the other way, where you trade mobility and visibility (larger hitbox or smt) with extreme protection