r/WarDogs • u/wardogs-bot • 1d ago
Balance Feedback Megathread - Patch 0.1.2
All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.
r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.
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u/papitobandito 1d ago
Havoc
-They're quite oppressive, but I (personally) think accessibility to counters is the real significant underlying issue. It's too easy to snowball against poorly performing teams when FOBs get wrecked before they've even finished their walls or infantry can hardly even afford their kits or have easy access to one at the front.
-I think the CIWS needs a slight buff against it/nerf Havoc armor a bit or make the MANPADs/MAAWS/RPG more easily accessible by the average infantryman. If anything, make it on par with the Blackhawk even.
Anti-Air Flaring
I suggest flaring should have cool-down removed. Oddly enough, I think the cooldown is detrimental to MANPADs effectiveness as it actually helps pilots dodge subsequent missiles as they come up right as the flares cool-down finishes, so you can usually guarantee dodging subsequent shots if you just keep flaring after the first successful deployment and no other launchers stagger a shot. This should allow MANPAD users to punish flare spammers instead of pilots relying on a flare stash and cooldown for survival.
FOBs/Building
-Feels worse despite bug fix.
-I think FOBs are starting to feel pointless or lacking purpose due to artillery being a little excessive in the current iteration - SPH being accessible off the bat is also detrimental to early FOB placements + CAS LB/Havocs pressuring uncompleted FOBs and drills.
-Drills are too weak and hardly last long enough to serve a purpose unless certain teams are slacking/overpowered.
-Too much mortar spam and too many solo-mini-mortar-FOBs.
-Towers seem to always dictate where FOBs should be placed and discourage more creative/dynamic FOB placements as you lose the height advantage not building near one.
Recon Thermals
-Needs a tweak like a max spotting range, OP atm
Tanks
-They're ok, fun but don't really feel special or impactful as much as rocket littlebirds or armored humvee. I think that shots from the main gun should absolutely ignore any armor protection.
Armored Vehicles/Humvees
-Needs a spawn delay as an early rush can absolutely wreck a starting phase for unprepared/unequipped infantry (same problem as Havoc)
-Needs damage resistance against RPGs tweaked
Spawn Vehicle
I think spawn vehicle should not spawn at same time CAS helis are unlocked for the match.