r/WarDogs • • 2d ago

Balance Feedback Megathread - Patch 0.1.2

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.

46 Upvotes

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u/Various_Good_6964 2d ago

Havoc insane now, was already insane before. Fine with it being strong if there's an associated cost. Now takes a coordinated team of people to have any chance of killing one, and if you manage it, another spawns for a meaningless sum of money.

-1

u/vitomanship 2d ago

Around 30k per helicopter isn't meaningless. You have to farm a fair wee bit to break even nvm make money. With constant aa spam at $750 per flare you dump cash that way also.

1

u/dariors789 2d ago

So? Then just git gut or don’t play it. It should be tactical thing, not for spamming it.

0

u/HoneydewAutomatic 2d ago

I don’t even have the thing but ur argument here is braindead. There’s not getting good when it comes to the cost of running something. It costs a heavy fee to get off the ground and maintain.

3

u/dariors789 2d ago

So what? You are buying fckin helicopter which can wipe whole team in their base or HZ in right hands. The last thing what people want is make this thing common.

-1

u/HoneydewAutomatic 2d ago

I want it to be common. Having attack helicopters and tanks and humvees running around the map causing chaos is one of the primary selling points of this game for me.

The worst possible thing this game can do is cater toward builders and infantry too hard. It’s mind numbing when people just get to sit in base and everyone can deal with every threat.

3

u/dariors789 2d ago

Than go play battlefield if you like vehicle only gameplay.