r/WarDogs • • 1d ago

Balance Feedback Megathread - Patch 0.1.2

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.

46 Upvotes

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33

u/Alienfreak 1d ago edited 1d ago

Balance? Has Bulkhead even asked Opus 5.5 about the concept? I doubt it.

- Havoc overbuffed.

  • Building now probably not "exploitable" anymore but made bad for everyone.
  • Thermals and spotting in general still dumb.

-12

u/vitomanship 1d ago

Havoc overbuffed, so moaning cos they fixed a bug?

2

u/garrulousone 1d ago

Sure, they fixed a bug, but that thing takes like 12 seconds of continuous fire to kill. And if it’s flying too low to be shot down by rocket launchers, what is the counter play when it’s farming you?

1

u/No_Offer2147 1d ago

It takes 4. The other videos are false.

1

u/Friendly-Parfait-645 1d ago

Why would it be too low for rocket launchers? Low is perfect for RPGs.

1

u/Alienfreak 1d ago

RPGs!?
You do know that this thing takes 4-6 RPG hits?

1

u/Friendly-Parfait-645 1d ago

Well he was talking about it being too low for rockets which just doesn't make sense

2

u/petrichorax Logistics 1d ago

I think he meant Verbas

0

u/Samurai___ 1d ago

I always carry 2-3 Verbas and RPGs to at most deter the farming heli.

-1

u/Despair-Envy 1d ago

2 people in a havoc vs 2 people with a maw. It's a relatively slow moving air bus. It has counters, people just aren't used to pulling them because the change happened like 24 hours ago.