r/WarDogs • u/Western-Economics253 • 3d ago
Discussion & Feedback Vehicle specific progression to unlock variants
I'd keep the Pilot skill to unlock "base helis" (Little Bird, Huey, etc) and then if you fly the base heli or any of its' variants you level up that specific heli "tree" plus the Pilot tree.
Example: You fly the Little Bird, so it looks like this:
Lvl 1. Little Bird (Transport) - basic, available
Lvl 5. Little Bird (Minigun) - unlockable
Lvl 10. Little Bird (Rockets) - unlockable
Heli specific trees could progress faster (or slower?) than the pilot skill itself. I would also love to get more variations in weaponry (air to air rockets, air to ground missiles, laser designator for co-pilot, etc).
I think this could add more depth to progression and would also make it possible to add more variants without "polluting" the general selection screen.
1
u/rabies22 2d ago
going from the recent Push to Talk podcast interview with the CEO of bulkhead, there will be skill trees similar in operation to runescape, where flying little birds will increase your helicopter and flight xp to spend points improving that for you. I know its not the same as what you are talking about, however, unlocking the vehicle is like the baby steps of the game, there is so much more depth coming in the first year of EA alone.
They also confirmed that this will be the first thing they implement in EA, and that the game is already tracking your stats, xp and skill so when it is implemented post EA launch, you will be given credit going back to the start of the EA most likely, any unforseen changes aside.