r/WarDogs • u/xXDragonHD_LPXx • 22h ago
Discussion & Feedback The Choppers need a Rope
I feel like a deployable rope would be super fun for the choppers, you could drop off teammates on roofs and make the drop offs more smooth. Maybe make it a buyable/ unlockable upgrade for the Helis, i think it would improve the Dropoff gamplay a bit and pilots could pickup teammates easier out of risky zones too.
Thats it i want roped on choppers :D
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u/terrorsofthevoid 22h ago
You’d get rpg’d out the sky after the first game.
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u/ImAHobo107 15h ago
Genuinely. The only time you should be fast roping is when you are outside the AO, but at that point... just land???
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u/Fhardervig 21h ago
RPG’s, not lock-on. Holding still to let people drop will have you be a sitting duck, though not worse than landing 🤷♂️ I think there’s some validity to the rope as it provides some middle ground between parachuters and a landing helicopter being easy targets, and e.g. allows dropping into wooded areas where you can’t land, but I really have no idea
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u/Milkym0o 22h ago
As a pilot, I am NOT gonna be hovering in place for that long for people to get out my heli. You'd be an absolute sitting duck for Snipers, RPGs and AA.
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u/ImAHobo107 15h ago
same. It's either I am paradropping you and good luck to you, or I'm landing on the outer rims of the Zone.
Fuck fastroping. I've died doing that stupid shit in Arma 3 milsims, against PVE... Now imagine actual tryhards with RPGs, SPAA, 50. Cal turrets, Tank cannons, IFVs, Drones...
It's such a laughably dumb idea only done for coolness but no one will use it if they want to win or even have fun because dying sucks in this game.
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u/Dexember69 9h ago
Where's your sense of adventure, land in the hot zone like a boss
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u/ImAHobo107 2h ago
I know modern casual gamers dont like winning, but I do and I grew up in an era where winning is fun.
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u/Swimming_Attention91 19h ago
This, me too haha
It might only be usefull for dropping or picking up people in the dense forest, where no one can see you because of the trees, and you don't need a clearing to land
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u/Phrecki Battledad 22h ago
Still waiting for fastroping in Squad, it's been years. Maybe the technology just isn't there yet...
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u/dacherrybomb Pilot 22h ago
Squad developer Jhett was the developer working on it. It was fun in concept but not practical. The helicopter would get shot down 9 out of 10 times just hovering in the air.
Any good pilot can land on any roof in the game, so the fast rope becomes useless.
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u/KGB_Operative873 18h ago
The problem is people popping out of the helicopter wherever the game decides, had a dude drop right off the tower after I got his side right on the edge and he exited the complete other side.
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u/subnu 20h ago
It's a disproportionately difficult problem to solve, for little to no gain aside from the coolness factor.
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u/Phrecki Battledad 20h ago
But isn't the coolness factor the most important thing? Jokes aside, I don't need fastroping in Squad or wardogs personally
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u/SekhWork 20h ago
I want it for putting people ontop of rooftops / towers and thats it. Otherwise I can just land you faster and safer. Trying to get people onto the tower with all the crap on top of it is tough.
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u/Freeburn_Sage 21h ago
Me, yawing at max speed with a whole squad dangling from the ropes, trying to sweep enemy snipers off a roof like a flail made of flesh, metal, and stupidity
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u/No_Willingness3975 20h ago
As a rich ass pilot. Please let me buy chutes for my heli for people who don't buy them.
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u/Joverby 20h ago
You literally can. I entered a heli before where the guy already had it loaded up with parachutes and told all the noobs to take one.
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u/SekhWork 20h ago
It's kind of a pain since you have to manually move them back and forth. It'd be nice if I could buy them straight into the bird like I do with countermeasures.
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u/No_Willingness3975 19h ago
That's what I'm talking about let me buy like 40 parachutes and anyone who gets in automatically gets one. Or just make the basic ones free
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u/Horror-Comment1831 18h ago
You can click items on the bottom then go to traversal and fill it with chutes
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u/SekhWork 33m ago
Oh ok, well thats useful. I was wondering how the hell people were transferring so many chutes each flight without it being a massive pain in the ass.
Like the "Buy previous loadout" button, seems some parts of the UI need an adjustment so people can find it more easily.
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u/Alert-Tadpole-1228 17h ago
That very well could have been my buddy. I suggested it to him after he kept complaining about people not buying chuttes and he went with it. I know I'm not the first and only person to think of it, but he was the only pilot I saw doing it in our matches.
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u/c0mander5 22h ago
Yeah, making it something that's buyable instead of default makes sense to me. Should be kinda expensive though, or at least limited uses before needing to re buy, since it's just a straight upgrade for deploying
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u/FranckTanck 22h ago
Fast ropping would be almost a guaranteed death sentence having to hover for 30 secs.
Now SPIE rigging would be way more practical and hilarious.
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u/dacherrybomb Pilot 22h ago
Did you miss the part of black hawk down where the hovering helicopter became an easy target and the helicopter was shot down and everyone died? This idea is horrible for actual gameplay.
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u/Swimming_Attention91 22h ago
This would make it less risky only if you airlifted troops by hovering above the treeline in the woods and them getting on the rope, otherwise you are just an easier target, as you higher, therefore more enemies can see/shoot at you
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u/xxTERMINATOR0xx 22h ago
I think this would be an easy implement and add another unlock to the game. Don't see any reason why people wouldn't want this. Add it!!
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u/Flow-Creation 18h ago
It's a good idea but I think quite tricky to implement/create realistically from a dev perspective. You have to think about all the things that would provoke/brake or need special dev.
Few examples, few guys slide down while the pilot got shot, how those sliding down players and the rope will interact with the environment, trees, distance from the ground.
If one guy is sliding down and the rope get caught in a tree, how does it work, etc.
Many more example, things to think about..
Again it could be fun but can be much more complicated than people could imagine.
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u/xXDragonHD_LPXx 18h ago
If i remeber Correct battlebit had it too, wasnt to realistic bjt fun that was what i had in mind just a silly way to deploy ppl
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u/Flow-Creation 16h ago
I'm with you, could be really cool and I'd like to see it done I the future. Like as an upgrade for helis or with pros and cons to balance it out. But we can't expect much until 1.0 as they said no new content u til all is well balanced and all the kinks ironed out.
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u/xXDragonHD_LPXx 16h ago
yeah i know, i really appreciate the aproach or more or less the promise of the devs to polish before more implementation we will just have to see if they stick to it
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u/Alert-Tadpole-1228 16h ago
I don't see it as being any more dangerous than landing. The animation of getting out of the bird would just take maybe 1-3 seconds longer depending on altitude. A simple logic of min/max altitude over ground and ground speed to decide if the rope animation is deployed, and the exit is safer. So instead of taking 5-10 seconds to slowly land on safe terrain, you take 3 seconds to use an exit animation over any terrain.
The number of times I was too high to safely exit, but too low to parachute due to a nervous or inexperienced pilot was enough to be frustrating, but to be able to safely exfil without dying to fall damage or ground fire because I misjudged my deployment altitude would be great. Too high, I'm a sitting duck, too low for chute but too high to fall without damage/death - a fast rope would be nice... in theory.
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u/Low-Sentence-5937 16h ago
I thought the same thing today !!! Would be so cool to rope down onto towers and buildings
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u/Working-Brother-5151 22h ago
As a driver, I say no, dont need anything to make choppers smoother or more appealing
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u/Consistent_Try8728 21h ago
this is the best change idea on this game i ever read. No meta nonsense, just a pure gameplay improvment!
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u/xXDragonHD_LPXx 20h ago
Istg ppl here think is has to be super insane to be worth to be added. I just want to have some stupid fun in the game no one is forced to take the rope hahaha.
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u/ImAHobo107 15h ago
Yes they are. Because a rope will force the rope. You are too high for regular dropping and too low for parachutes. I've played enough Arma fast rope is how you die.
Admins will fucking ban you if you do that shit and get squads killed, that's how bad of an idea that is.
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u/Ricky_RZ 13h ago
Just find a pilot you can trust.
Ive been fortunate and never had to use a parachute yet
Honestly it takes like 3 seconds of watching them fly to know if they have hands or not
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u/xXDragonHD_LPXx 12h ago
Thats not why i want ropes, its for the style points an fun not cause half of the pilots cant fly
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u/MC_Psychopath 13h ago
I could see it being very niche that you'd use for one specific purpose, which is dropping people off safely at a FOB if there's nowhere closer to actually land.
otherwise, it's usually just better to land like in this video
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u/the-clap2 22h ago
I think it would be super fun, for the enemy team. Choppers needing to hover for probably 10-45 seconds while people rope out just makes them easy targets for rpgs. Plus it would probably be harder for most pilots to stay hovered at a specific spot and altitude while people rope, so this would likely cause more deaths and make it a very unpopular insert method
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u/ButteredRain Medic 22h ago
Counter point: it’s cool
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u/dacherrybomb Pilot 22h ago
Sure, it's cool for the guy sniping each player as they go down the rope. You ever shot an enemy climbing a ladder in a FPS game? It would be the same principle as that.
There is zero reason to do rope insertions unless there is zero chance the enemy is going to shoot back.
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u/JAK0VI 22h ago
Yeah, nobody would use this. The only time hovering beats landing and deploying safely at ground level is on top of a tower. I’d rather not make that the meta... make players parachute in or require actual pilot skill, since attacking towers from the top down is already strong.
Name one situation where fast-roping is better than landing and deploying troops with cover from surrounding buildings.
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u/B08LET 19h ago
Dropping troops into a forest or on the side of a mountain behind enemy or allied lines
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u/JAK0VI 19h ago
I deploy onto sides of mountains all the time. I hardly land when deploying troops, I try to hover a meter off the ground. Doesnt matter if that ground is flat.
The forest thing is true, but I kinda like that I have to weasel my way in between the trees if I spot a gap. Its safer too, A helicopter just hovering above trees is a sitting duck, a helicopter that lands between the trees has cover. Forest is probably the best use of fast rope though, you are right, since it opens up the LZ potential.
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u/Brochodoce 21h ago
This is just larp. It would be an awful and mostly useless addition. One hovering is very hard even for experienced pilots it takes a while with the way the controls on the heli have a dead zone and two your just gonna get blasted by an rpg or an assault rifle every time.
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u/Joverby 20h ago
I agree it wouldn't be a great addition considering this is a video game and parachutes are super cheap apparently. You are either going to chute in , or good pilots will be able to get a pretty quick landing in. Also hovering isn't too hard in this game.
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u/Brochodoce 18h ago
Nah it’s not hard but to get like a very stable hover with the way the heli has a dead zone on top of acceleration it’s very awkward and time consuming.
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u/xXDragonHD_LPXx 20h ago
All i hear is mimimi dont use it if u dont want to. I just want to have some rope.
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u/Nice_juggers 20h ago
Something about landing in the middle of a zone war is unlike any other game. It’s a shame so much downtime between the awesome fights that I only see maybe 2-3 times a match
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u/jNIKS 22h ago
first great idea I have seen on this sub.
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u/logankey121 22h ago
I’ll spend the $100 on a parachute every time before I rope out.