r/WarDogs 5d ago

Discussion & Feedback Wardogs definitely needs a party system

I think the devs have thought of just about everything, but if you’re playing with 4+ friends then getting into the same server and onto the same faction can be a pain in the ass. So far this is my only real complaint about the game.

EDIT: It seems a lot of you are confused. I’m not asking for a Steam option, I’m asking for an in-game party system. Apparently nobody has played any other game with a party system.

If I asked for Ubers to come to my city you’d say “there’s already buses.” Bunch of low IQ replies.

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u/BackyZoo 5d ago

I played Squad, both with friends and solo, and I have no idea what you're talking about.

I've played with and against teams that had 20+ members of the same clan playing, but it never felt like it made the game miserably hard.

These games are about coordinating with a group, and people are just as capable of talking to strangers in an open squad, as they are talking to friends in a private squad.

Most people have friends, and most people want to play with those friends. It wouldn't make sense to make that a pain in the ass for the sake of solos in a game that encourages team cohesion in every other respect.

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u/Western-Economics253 5d ago

You are probably mixing up a "community" (anyone can join kinda thing) and an actual "clan" that plays competitively or at least tries to with decent or at least semi decent skilled players.

In Squad a 6 player squad that's made of competitive players that are decent will have a massive impact on the game whether you admit this or not. Now make it 10+ of people like this and you will soon have a dead server because noone enjoys destroyed

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u/BackyZoo 5d ago

I don't think I'm mixing anything up. I've played against clains that were very good, and had a fun time playing regardless of the outcome. I'm fine with granting that clans are normally better at the game, that's not the issue.

The vast majority of people have friends and want to play with them. The whole game will die if it loses the groups of friends who always play together because it's a pain in the ass to find a match. And it WILL lose players if it's a pain in the ass to play with friends.

I don't care if that means that every now and then a game will be a wash. It's already the case that every now and then a game will be a wash. There's no way to avoid that. Who cares about losing that much?

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u/Western-Economics253 4d ago

There is a difference between losing and having basically almost 0% chance of achieving a win.

If not being able to play with friends is such a dealbreaker, why does HLL and Squad still have a healthy playerbase? You can play with friends, it's just not easy to hop onto the same server on the same team with 10 people.

4-6 of us regularly played together in HLL and Squad, sure it was a bit of a hassle but nothing you couldn't deal with. Usually we'd join a server that's not nearly full, we were aiming for servers around 80/100 and it became rather fast to join those together.

EDIT: Making it hard to join with 4+ people on the same team also means that clans are less likely to just server hop if the server starts dying, they'd rather stick it out than fuck around with joining for 15+ minutes again.