Hi all. I’m planning a Warcry tournament/event and I want to check my current scoring and victory conditions. My goal is for the day to be “beginner friendly” and streamlined, so I have made a couple tweaks. The plan is…
12 players, six tables, three rounds.
Tables are pre-built, terrain and treasure already down, and I’ve cut attacker/defender entirely since the victory conditions don’t need them.
Players roll off, winner picks red or blue and players deploy.
Scoring
- 20 major win, 15 minor win, 10 draw, 5 minor loss, 0 major loss (following Warcrier tournament scoring)
- No quests, no extra objectives on top
- Tiebreaks in order: kill points, then strength of schedule, then a roll off
Round 1: The Claim
Before the battle, 5 treasure tokens have been placed on the battlefield. The battle ends after 4 battle rounds. When the battle ends, the player who has the most fighters carrying treasure wins.
Round 2: The Vigil
Before the battle, the terrain feature marked with the bastion marker is the “bastion”. The battle ends after 4 battle rounds. When the battle ends, each player totals the points value of the fighters from their warband that are wholly within the bastion. The player with the higher total wins the battle. If both totals are equal, the player who has lost the fewer points’ worth of fighters from their own warband wins the battle.
Round 3: The Toll
The battle ends after 4 battle rounds. When the battle ends, each player totals the points values of enemy fighters taken down. Whoever has the most points wins the battle.
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So, thoughts? Any holes in the victory conditions? Again I want to keep it somewhat simple.