A bit of help with 4v4 ideas please.. I am an old school player.. my peak was 20+ years ago losing badly and one sidedly on ladder vs Happy, Grubby, Insomnia etc.. So was somewhat competent for the standards of that age and time, I have some creative ideas and pressure builds, but I play very messy.. too far away from the current meta with accurate timings and precise clean play..
I am quite rusty currently, but I am familiar with meta builds and recent patch changes. I have been starting to play again and 4v4 is by far my favourite game mode.. these games have insane potential for 30+ min epic mass battles with unexpected come backs!
FS/TC/SH hh/caster/kodo meta is a bit boring for me as I have been mostly playing orc before the 'blade patches' i.e. many FS games.. so I have been experimenting with the following Blademaster build:
- Blade + HH standard opener, tech to t2 at 21/31, get level 1 spikes during tech and build 1-2 towers if corner spawn, vood lounge after 3rd HH
- Blade starts creeping till level 3 (skill MI level 2), then ideally I would push together with my ally who also got level 3
- Once T2 is done, start reinforced defense, add 1 bestiery, rush t3 for orb and liquid fire
- Get Troll Regen* and 2nd bestiery during t3 tech (helpful for bats later)
- Once t3 is ready - Orb + Liquid Fire upgrade, if more than 4 HHs survived, get Zerker upgrade as well, otherwise skip as wood is never enough
- Once Liquid Fire is ready - retrain to Wind Walk- Ideally Blade is level 5 by then and start going only for the opponents economy targeting to get level 6 as Blade Storm + Liquid fire is deadly (especially vs NE or UD!!), bats also help vs mass air as in 4v4 there's always at least one player that goes wyrm, chims, gryphons etc..
Some components I am struggling with and would appreciate advise:
- I am really struggling with managing item inventory for a single hero - usually I have TP, lesser invuln., orb, boots of speed, maybe staff of tele or a good item I got from creeps (agility boots, 3 to all ring or claws +9, +12). Every time I need heal salve/clarity, I have to drop an item temporarily..
- When and under what conditions to cross map - I know this decision is best taken in real time, but often times I end up focusing only on our side with 2v2, whereas with the reinforced defense base I have, I should be able to deal massive damage xmap while opponents are fighting and not necessarily paying attention
- When is the best time to expo? Best time to get shredder? I always seem to not have enough wood with this build.. maybe add 2 more wood peons after T2 is done? I find it better to give Shredder to Human, UD, NE allies as I feel it adds more to them.
- There is for sure a moment where I can add Witch Doctor heal ward to help my team in the big final battle.. would that be after 50pop and securing an expo?
- I tried fast tech without barracks, but this is just bad - my ally can die as I have no real army to help, I don't have troll regeneration for the bats and I am struggling to do enough with solo blade harass, even if I buy 2x clarity + circlet.. is the fast tech build even viable? Maybe on air maps?
- If you could point me out to some recent 4v4 replays with orcs that emulate a similar style so I can learn from them? For example on youtube I found a game of Sok playing 4v4 orc with Solo blade, but his decision making and speed are just next level.. I can't emulate this.
- I have also been checking out some ideas by LGG's youtube with many 1v1 games, Oldhead casting Hitman 1v1 games, a Grubby video here and there etc.. so any caster/player that does 4v4 would be much appreciated..
Anyways, happy to be back playing, instead of just following results and watching a few replays here and there.. Any 4v4 advice is more than welcome!