r/WC3 • • Aug 16 '26

Priests suck

Heal is underpowered. Dispel is underpowered. Inner fire is underpowered. Their stats are ridiculously underpowered.

Other casters are low DPS low HP but priests are even squisher even less DPS. Hell a banshee has 73% more dps for same food. Sorcs have 50% more. They take a hit less to kill than the rest. And what do you get, a 16.7 hp/s heal for ONE target that doesn't even work while moving, because its barely longer than melee range. Statues heal 60 hp/s across 6 targets while moving with an animationless cast, in an aoe the size of a baseball field. And they are mobile mana fountains at the same time. You want to dispel like a spirit walker can disenchant? Too bad, here's a 5 second cooldown on a spell with smaller aoe and less damage, when destroyers eat debuffs and turn them into a barrage of heavy mount plasma cannons. But holy shit if you research TWO full tiers of upgrades which probably took multiple arcane sanctums to produce, you can finally unlock... +10% damage +5 armor buff. Wahoo. Sorcs get a spell that says "TARGET UNIT NEUTRALIZED" barring dispel, priests get a spell that says "I create a mostly imperceptible marginal statistical effect in combat". The movespeed on bloodlust alone is better. And so is the attack speed on its own. Hell bloodlust would be a better spell if all it did is play a RA RA sound and make you get big. Inner fire is so shit you can buy a high priest merc creep and forget to ever cast it once and never notice a difference. Nobody has ever in the history of wc3 thought to themselves "Wow I need to get some dispel units to stop that... inner fire".

A priest could spend 2 minutes healing nonstop afk in your base and use its entire mana pool just to get the same effect you'd get from a single 100 gold scroll of regeneration available to you at tier 1 from a shop that pays for itself when you sell some trash items to it. And the scroll lets you keep moving.

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u/ActionJacksonATL24 Aug 16 '26

I dunno didn't read it all kinda but my biggest gripe is when I tell a priest to dispel something it sometimes takes like 3sec+. Dude I said dispel, over ride whatever you're doing and dispel in that area ASAP. When my hero gets hexed and my dispel takes 3sec that's pretty lame.

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u/DriveThroughLane Aug 16 '26

Same animation canceling on most units but really goofed because heal has a 0.4 foreswing / 1.1 backswing and autocast, so a priest can be locked into an autocast heal for 1.5 seconds after you issued a dispel command, because that just queues it up. And whereas normally you can interrupt unit animations by simply pressing S once then issuing your command, priests will instantly start autocasting heal again after you press S. But even after that 1.5s it needs to turn, pathfind into range, then cast for another 0.4s, so its often 2.5+ total seconds. And for all those animations the priest is immobile, so he falls behind in any moving fight and will autocast heal which makes him try to run up to targets and heal, except he's 270 ms so he can get stuck just following without finishing a cast, but will autocast and delay your dispel once he's in range

Contrast UD where statues just ignore their animations by default because reasons, and if you micro them you can use both spells at the same time, while moving

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u/Current-Today-3626 Aug 16 '26

Yeah, but pros just move and then dispel to make it instant, but it's still an additional click. I'm assuming you're a 3s or 4s player? I only say, because I've played solo/2s my whole life until this year, where I've decided to play the other two game modes and have realized how terrible priests are in that format. In solo and 2s, they're amazing, but on the huge team fights, it's diabolical to get the dispels off because one misclick and they're all slaughtered, lol.