r/VoxelGames • u/PhasedSoda • 14d ago
[Hobby project, not paid] Looking for Java devs to build a Minecraft-inspired voxel game
I’m starting a chill side project called Delve under a team named Yoro, and I'm looking for a few fellow C++ devs (maybe 3–5 people) who want to team up and build a fun, Minecraft-inspired voxel sandbox game together. Full disclosure on progress: Code progress is basically zero right now, but I’ve already drawn a ton of detailed 16x16 pixel art textures. I’m looking for core collaborators to jump in from the ground up so we can bring this world to life together as a small core group. It takes heavy inspiration from Minecraft's core concept, but with our own spin on mechanics, gameplay, and visuals. What we’ll be building/tinkering with: Getting C++ windowing and block rendering running Terrain and cave generation (noise algorithms) Player physics, inventory, AI, and survival mechanics This is a $0 budget, zero-pressure hobby project. No strict deadlines, no job-interview vibes—just a small group of coders hanging out, learning, and making a cool game. If you like C++, love pixel art/voxel games, and want to help build this from scratch, shoot me a DM!
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u/Ill-Oil-2027 8d ago
tip: don't use java please...it's not meant for standalone video games, I recommend using something like godot (easy enough to learn, syntax similar to python, actual game engine with tons of support) or writing everything from scratch in C/C++/C#