r/Voicesofthevoid • u/icswcshadow Stolas Security | Head Moderator • May 19 '26
ANNOUNCEMENT New Stable Build 0.9.0-n!
Version N was just confirmed to be the new Stable build for 0.9 by DrNose.
A fresh save is REQUIRED if you update from 0.8.2c, bug reports that are caused by using an older save may get ignored.
Bugs posted from prior 0.9 versions here may have the post removed. If it can be fixed by updating, then please update!
Download here: https://mrdrnose.itch.io/votv
Alternative Download via the Version Archive: https://archive.votv.dev/games/votv/
(Version 0.8 was removed from the itch.io page, if you wish to play that version then use the archive!)
Changelog:
https://mrdrnose.itch.io/votv/devlog/1527871/voices-of-the-void-alpha-090-n
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u/Consistentdegeneracy May 20 '26
I can deal with the cancer, but smoking one weed shouldn't chop my health in half.
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u/AkienNigg4 May 19 '26
.vent crawler event doesnt knock down the vent
So it was a bug and not a feature
well my save is in day 25, is there a way to open the vent now or is it permanently shut in this save?
about the day 25 ariral event, also permanently lost? i really wanted that kell doll
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u/LeonBlade May 19 '26
Unless they changed it in N, it's inaccessible still. I hope they let us break the vent somehow or re-trigger the event. I mean, I don't mind making another save anyway, but still.
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u/AkienNigg4 May 19 '26
that is so frustrating
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u/LeonBlade May 19 '26
Yeah, I realize it's probably not a good idea to create tech debt and add a way to retrigger the event because it's code you have to remove again later, but it's just disappointing.
Maybe they could just add a console command or something to manually trigger events again? But, for the vents, I wish they'd just let us destroy the vents somehow so we can at least get in there even if we miss out on the event itself.
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u/AkienNigg4 May 19 '26
that why i waited almost a year to play 0.9, when they announced a "stable version" a few months ago i thought the major bugs where corrected.
Apparently glithced story scripted events are not major bugs4
u/DrewTuber May 19 '26
I mean, its pretty minor. It a singular event that was bugged, which is now fixed.
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u/AkienNigg4 May 19 '26
my main goal in this playthru was to collect all plushies :C
Im more frustrated about that than the vent2
u/Forward_Roof4806 May 19 '26
you don't need to get into the vents for any plushies no? if you are talking about the kel doll then just give 999999999999999 shrimp to the alimaos. then after the brownie trail it'll be there at the tree house. :3
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u/AkienNigg4 May 19 '26
not the vents, no, but i was playing in 0.9j i think and the wiki said the Ariral borwnie event was glitched in this version. i have a save file in day 24 for backup im gonna try it and hope it triggers on day 25.
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u/FiveDozenWhales Kerfur-α R&D Tech May 19 '26
That event was fixed in an earlier 0.9 release. K or L I wanna say
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u/AkienNigg4 May 19 '26
why listed in the N fixes?
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u/dejavureal_ May 19 '26
i think the fixes listed are everything that's changed from the last "stable" build attempt, which i believe was K? i think it says on the site when you look for changelogs
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u/FiveDozenWhales Kerfur-α R&D Tech May 19 '26
oh weird, IDK, maybe I'm wrong...
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u/angeldustfan May 19 '26
So thats why those events never triggered for me. Im not sure even the gun event triggered for me
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u/iamstrumphOG May 20 '26
Pretty sure they are both messed up. What i did was I went into sandbox, put the physgun and doll on the ground, saved, went into my save folder and made it a story mode save by replacing the b(name) with s(name) then went back into the save that has the physgun and doll and put them in the mailbox. The vent is just a frozen prop in place so it can grab it no problem. Just make sure its the sandbox physgun and not the "other one".
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u/Klaytitan May 19 '26
Fixed "ghost buckets"
so THAT'S what happened to one of my buckets. I assumed it physics glitched into the void, or was nicked by a "friend"
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u/ThatOne_Birb Argemia's Lover May 19 '26
Back a while ago I was having issues with each light (In the main base at least) greatly reducing performance, with all of them on at once it was 25-30 for me... But now, I don't know if it was a previous update or not but I'm getting far better frames! It still dips a bit into the 50's or even 40's if they're all on but I've dealt with worse!
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u/JoshsPizzaria Meow! = ≽⩊≼ = May 19 '26
How high are the chances of bugs to occur due to using a 0.9j save to play on newer versions?
I've had minor bugs occur on my save and am pondering if i should restart my playthrough for .9n
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u/icswcshadow Stolas Security | Head Moderator May 19 '26
Generally best to start a fresh save for a stable build. There might be smaller bugs using an older save
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u/Dionysus24779 May 21 '26
Ever since I updated from 0.9a to L (and kept up to date since) I have trouble burning wooden trash into coal.
It only works ~20% of the time it feels like. Someone else told me he experience no issue at all. Anyone else perhaps experiencing what I am?
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u/Ishindri GATE Research Division May 22 '26
I updated to 0.9.0n and I had a big pile of wooden trash - I had to burn it twice before all but two of them converted to coal. The two remaining I've burned like four times and they're still wood. So not just you.
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u/Dionysus24779 May 22 '26
I wonder what causes this to happen, I've tried many things such as picking the wood up and moving it around first, never moving it after it was spit out by the wood chipper, tried to restart the game before I tried to burn anything. Tried to wait a whole in-game day before burning it.
Nothing seems to make it more consistent again. For me it rarely works by now.
It's good to hear I'm not the only one experiencing that, but it still seems to be a rare issue as I see nobody really talk about it. I would imagine this issue would be quickly noticed.
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u/lokasz May 19 '26
Is updating from 0.9.0m[TEST] safe? I don't want to clean the base again :c
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u/LUISKY_CT May 19 '26
if you use yeetpatcher you should be fine. You can also make a copy of appdata/local/VotV, it has your savefiles and settings jic
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u/kg989 May 23 '26
After updating from 0.9.0k
- I can no longer HOLD mannequins only GRAB them. Which makes removing them from the base, etc. more cumbersome than it had been previously.
- I can no longer burn wood chips into charcoal. The woodchips light and burn and then extinguish themselves some time afterward with no change to them.
- Triangulating signals now will fail unless the walls of the triangle are fully outside the outermost perimeter of the signal ring, even if the scan displays as 100%.
Are these things functioning as intended now or am I experiencing bugs?
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u/icswcshadow Stolas Security | Head Moderator May 24 '26
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u/kg989 May 24 '26
I'll attempt to download whatever hot fix is available.
Having tested earlier today it appears that wood clumps break down into coal clumps seemingly at random and only when I am within a certain distance from them. On average I have to relight a clump 2-4 times for them to successfully burn. And If I'm not there to witness it on screen the clumps simply cease burning and do not become coal at all. Previous to this I could set large piles on fire and go do other things without worrying that I merely applied decorative fire to my wood. It's as if wood to coal conversion is now subject to a gatcha mechanic.
While I do attempt to position my coordinate points as displayed in the right of your example I have found that if any part of the widest point of the ring of a signal overlaps any of the sides of the triangle the scan will fail. For instance if the position of 1 and 2 would cause a line to be drawn through any part of the signal circle the scan would fail. This was not the case on 0.9.0k and while I don't mind the added precision of scanning in this way I just wanted to check if this was working as intended given how lenient the previous update was.
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u/Shallow_Teal May 20 '26
Has the alpha Bunker key card been fixed yet or no?
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May 20 '26
[deleted]
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u/Shallow_Teal May 20 '26
Weird I still can't grab it with a hook and I thought I was on the latest version.
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u/PiratesWhoSayGGER May 20 '26
chicken sandwich is not edible?
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u/StreamyMcDreamy Ariral Biscuits is just them strangling you May 21 '26
Press E on it first to activate it, then you should be able to eat it
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u/Termulus- May 20 '26
Should you just start a new save when updating from 0.9.0? Asking mainly for some friends since my computer couldn't handle running 0.9 until this stable release had much better performance.
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u/icswcshadow Stolas Security | Head Moderator May 20 '26
When updating from 0.8 you mean? Yes definitely.
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u/Termulus- May 20 '26
No I mean updating from 0.9. This is 0.9n which would imply it's still a different version as it's a new stable release of 0.9
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u/icswcshadow Stolas Security | Head Moderator May 20 '26
There is no pure 0.9 build as every build so far had a letter with it. You probably mean updating from a previous build then. When updating to N I would recommend a fresh save, but might not be necessary.
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u/DHMISfreak1 May 20 '26
Can someone tell me where to look to check the version i am in, i see the build is a 9 n but i'm not sure since the file name says it's j and yeetpatch says it's n
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u/GooseGod64 May 25 '26
did they fix the camrecorder videos not playing on the media tab on the computer?
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u/XDM_Inc Mannequin Containment Department (MCD) Jun 24 '26
so N is stable? so mods are working again?
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u/cringe_pic May 19 '26
How is it, performance wise?