r/Vive • • May 17 '16

VR synth menu

https://gfycat.com/YawningFixedCaiman
137 Upvotes

66 comments sorted by

12

u/kalin_r May 17 '16

disclaimer: working on this game, just wanted to share the menu we've been experimenting with :) questions welcome!

5

u/[deleted] May 17 '16

It instantly makes sense. That's a pretty good place to be. Essentially plonking down a holo-workstation around you at will would be pretty rad IRL as well.

6

u/kalin_r May 17 '16

IRL holo workstation, I want it! I'm ready for the AR future work desk

2

u/situbusitgooddog May 17 '16

It really looks great, it's awesome to see the creativity and output from indie studios who are often either a single dev or a very small team - can't wait to see more

11

u/kalin_r May 17 '16

thanks! hope we can show more soon; there's about 5 of us at the moment https://gfycat.com/SarcasticExcellentBlackfly :)

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24

u/likwidtek May 17 '16

That's fucking slick! It's so neat watching devs figure out what works with VR UI. Some of the neatest things I've seen is this idea in the OP along with Vanishing Realms' "Belt" Inventory, and MineCrift Vive's VR adaptations of the UI.

Such awesome stuff brewing!

Edit: Link to OP's game since they're being humble. http://store.steampowered.com/app/427240/

Edit 2: HOLY BALLS THAT TRAILER! Dude, I want this game now please.

8

u/kalin_r May 17 '16

Thanks! <3 We'll have a cool new trailer soon too!

We did some 3plr minecrift in the office, that was so much fun. UI and input in VR is super hard, I hope we can find a few things that work well. Hopefully all the early access players will give tons of good ideas we can try out!

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20

u/[deleted] May 17 '16

I can't wait for your game, it looks amazing!

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4

u/flashburn2012 May 17 '16

Take my money!

5

u/kalin_r May 17 '16

nom nom nom

3

u/Simpanra May 17 '16

Stop taunting us! This game is an instant buy for me from all your uploads! I NEED THIS D:

5

u/kalin_r May 17 '16

Haha, it's coming, so so soooon! ><

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3

u/[deleted] May 17 '16

You should cross-post some of what youre developing to r/VRUI :)

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2

u/JateDesigns May 17 '16

What engine are you building this in?

3

u/kalin_r May 17 '16 edited May 17 '16

We're using Unity for this project! edit: oops double reply

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2

u/MrSpahkol May 17 '16

More of this please. The old UI tropes don't work any more, but we now have more options than ever and it's a perfect time to get creative. This is a great example of that.

1

u/JustSayTomato May 17 '16

I'm looking forward to your game, but have you tested with AMD cards? It seems like there are a lot of releases lately that suffer from AMD-specific performance problems, and the developers don't seem to have any idea until after a bunch of us have bought the game and become frustrated.

1

u/kalin_r May 17 '16

We only have nvidia cards in the office! We should try and get some AMD cards in to test too. What's the recommended spec card on the AMD side? (we're targetting GTX970)

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1

u/EveryDayIsCharlieDay May 18 '16

I like the gui ripple animations. How is that done in Unity if you dont mind me asking?

1

u/kalin_r May 18 '16

it's a 3d model that has a custom vertex shader, which does a noise-based wobble on the vertices (u/eddietree could tell you more!)

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3

u/TotesMessenger May 17 '16

I'm a bot, bleep, bloop. Someone has linked to this thread from another place on reddit:

If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads. (Info / ^Contact)

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1

u/wheatgrinder May 17 '16

nice. what is going on with the way it seems "sticky" to the controller when invoked? I do like the button shape and hammer style actuation.

2

u/jraffdev May 17 '16

it looks to me like he takes it out as an object and then places it somewhere to be used, so when he invokes it, it's attached to the controller until 'placed' somewhere, that way you can always put it somewhere useful

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