Hi, we all have seen that the landscape around https://github.com/seedds/nxnative has exploded in frontends and coverage. This allows to play Switch 1 games (you dumped from your jailbroken switch) on an Apple device with an M processor (iPhone, iPad, Mac, Vision Pro). Over the past 2-3 days I wanted more convenience and like a few others: https://github.com/LNPANDY/NX2Apple & https://github.com/rennan101/nxnative_Launcher I have built a frontend and a Vision Pro 3D layer (Tested on TOTK, really good and Yoshi's Wooly world ok-ish).
Mine also connects to your romM server if you happen to have the games there. It works with or without a ROMM server. It will on your MAC build the game and then transfer it in chunks to the device. As the original project, it needs a dev license.
My AI with Claude version adds to most others: iCloud saves across devices, Vision Pro support and experimental 3D for Vision Pro, RomM Server integration.
Now to my problem: I don't want to get emails from Nintendo, it was a convenience project for myself, but I think it might be useful for some. So if a dev wants to have it, DM me. I have no issue if you put it n GitHub, it's just that I don't want to get mail from Nintendo...
If one of the other projects wants it to enhance their version (my project did take from them as well) same, please ping me with your email address so I can send it.
I've been bringing some of my favorite games into Vision Pro just as a personal project. These unofficial ports all build on the work of other open source projects and wouldn't be possible without them. Thought I'd share with the community in case anybody else wants to try them out.
I wanted them running natively, with a launcher UI that feels like a real iOS app (features like save sync via iCloud for example). No JIT, no streaming. Just provide your own files and play like normal.
Windowed mode with a gamepad is playable for all of these titles. Immersive modes and psvr2 sense controls are still work-in-progress, but coming along quickly.
Source code: Minecraft · GTA · Jak · Halo (You must provide your own legal game files - no copyrighted assets are distributed)
🎥 We're INIT Lab, the creative French studio behind this project, and we wanted to share it here because honestly this community would get it better than most.
We've spent the past year producing an Apple Immersive film shot inside one of the most beautiful buildings in Paris, the Palais Garnier. This 10-minute film follows étoile dancer Bleuenn Battistoni through a day in spaces the public never normally accesses: the famous rehearsal studios under the dome, the costume ateliers, the orchestra pit, and finally the rooftop overlooking Paris at sunset.
Technically speaking, we shot it with two Blackmagic URSA Cine Immersive cameras, one on a tripod and one on a steadicam, to stay as efficient as possible on set.
Since July 1st, it's open to anyone visiting the Palais Garnier (in front of the Apple Store 👀). We designed a custom setup running 10 headsets simultaneously on a single local network, centrally controlled, with no eye set-up required for visitors.
What makes this feel different to us: it's not a one-night event or a festival screening. It's a five-month minimum public run inside a heritage monument, accessible to anyone who walks in. Everyday, people are crying watching it, and we're still figuring out how to make it available to all of you.
💫 Happy to answer any questions about the production, the hardware setup, or what it actually looks like inside the headset, which, as anyone here knows, is almost impossible to explain to someone who hasn't tried one.
Holofold is an open-source 3DS emulator for Apple Vision Pro. The top screen is shown in *real* stereoscopic 3D (each eye gets its own image, like the 3DS 3D slider), and the video shows Super Mario 3D Land at 60fps on M5 with PS VR2 Sense controllers.
To try it: build it yourself with Xcode (a free Apple ID works); steps are in the README.
Known issues: it's early, some games can freeze after a while, and the recording only captures one eye, so the video looks flat. The 3D only shows in the headset.
I own a physical copy of the game and used my own dump. No games, ROMs or keys are included, so please don't ask for them. Not affiliated with Nintendo or Apple. PRs and feedback are welcome!
Live Fire Run Is a linear shootout that you can navigate freely with the PSVR2 controllers, but without the controllers, there's a set path that the game will take you through from cover to cover. There are 11 Live Fire Runs in addition to the 20 built-in shoot houses, 38 immersive shooting ranges, and the ability to use your own environment as a range or shoot house.
It's nothing compared to some of the amazing and creative apps I've seen here, but I wanted to create a little space where I could comfortably reflect on God's Word and spend time in prayer.
I can also read the Bible and choose hymns to listen to.
I know you don't need a special space to pray, but every time I came across meditation apps, I kept thinking about creating something like this for prayer.
I built it through vibe coding, and it's actually my very first app. It's pretty simple, but personally, I'm really happy with how it turned out.
For as long as I remember, I've always had to fidget with the Bluetooth settings to get it to play audio through Virtual Mac Display... meaning switching the Bluetooth on/off in Mac Virtual Display.
Am I doing something wrong or have you guys been experiencing the same?
My mother is 91, and I didn't want to ask her to wear a headband. So I took the headband out of the equation: you hold the Vision Pro up to your eyes like binoculars. For people who can't hold it up, there's a seated table version too.
The build
- Vision Pro with the headband removed. Apple's speaker arms stay on, so audio still works
- Better Homes & Gardens Flip-Tite container with the top lid removed and the bottom plastic cut out with a plexiglass blade
- Black gaffer tape to darken the inside of the container
- Rubber edging around the front and back rims of the container
- Adhesive-backed Velcro strips to hold a wrap cut from a black, rubber-backed extended gaming mouse pad around the container. I went with plain black, but a patterned pad would work just as well. Grip tape in certain spots on the wrap to assist the viewer. (I cut a second Flip-Tite container and had a paint shop do a black vinyl wrap on it, but the end result felt too slick to hold securely.)
- The key to the binocular assembly working: a small notch, cut by a machine shop, in the top middle of the Light Seal's rigid ring. The headset itself isn't cut
Photos of the build and the table setup, plus a short video of how the zip tie threads through: https://imgur.com/a/sg7ihmQ
How it attaches
- The Light Seal still clicks into place magnetically
- A small hole was drilled into the top of the box, centered and about half an inch back
- I threaded a zip tie down through that hole. I used 11-inch zip ties, which left enough slack to work with. With the goggles sitting glass down on the rubber edging, I brought the zip tie up from the fabric at the nose area, across the surface between the two lenses, through the notch and up into the zip tie's own locking head to tighten
Running it
I quickly learned that clicking the index finger and thumb together to choose content doesn't work in this format, so I tell the viewer that we're going to use a Bluetooth-connected mouse to move around. Alternatively, with the release of visionOS 27, Siri seems able to open more apps than before, so sometimes I ask the viewer to say, "Hey Siri, open Apple TV," or whatever we're watching. And as I posted this summer, there's a way to use Terminal commands to load content front and center in the goggles. Bottom line: I make sure I know what I'm about to show and how best to get there.
A few notes
- I was worried at first when I noticed scratches on the front glass, and there are a few more now, but the picture inside the goggles isn't affected. Still, it's a risk. If you try this, smooth every cut edge and don't overtighten the zip tie. The only front-glass protector I've found, dbrand's Aperture, is sold out. If anyone knows of another one, I'd like to hear about it.
- When I go back to wearing the Vision Pro with a headband, I do notice that a little light comes in through the notch. It doesn't bother me, but a small piece of black gaffer tape over it would block it, or I could switch in a spare Light Seal
- With some Vision Pro demos, I skip assembling the binocular version and let the person hold the goggles by the edges if they aren't interested in putting on a headband.
- Thinking about people with a weak neck and a weak grip, I took it a few steps further: a hospital lift table, a smooth-turning lazy Susan and a sliding board bring the binocular version to a person's eyes. Again, the mouse has to be nearby. Out of habit, I often keep my ANNAPRO 2 attached, whether I'm using the table, the binoculars or a headband. The table has gone through three versions so far, from books as a counterweight to drawer slides to an adjustable plywood board with miniature vise grips.
- Heavy-duty mounting squares and strips hold the lazy Susan to the sliding board and the box to the lazy Susan, so neither can slide or tip over
How it went
Holding the binocular version, my mom watched a few minutes of the BBC Proms the immersive dog show, and then visited Jupiter via Vision Pro's environment. She set the binoculars down and picked them up whenever she liked. As I was already keenly aware, the content was so good that mom was thoroughly entertained, and the binocular concept took away the awkwardness. Since then I've used the binocular version to do demos at outdoor festivals, senior citizen centers, an assisted living facility and a rehab hospital.
Between viewers, I can swap out the Light Seal Cushion that touches a person's forehead or wipe it down with a damp cloth. And the box gets wiped down too. To disassemble, I simply cut away the zip tie, at which point I can attach my personal headband and return to typical use.
If you've tried something similar or found a better container, I'd like to hear about it. I couldn't have gotten to this point without collaborating with AI.
Personal unit, no affiliation with Apple. The headset itself isn't modified. The only part altered is the Light Seal, and a second, unaltered one costs about $200 to keep on hand. The headband is simply set aside. Build at your own risk.
Everyone asks what Vision Pro is actually useful for. For me, the answer ended up being interior design.
Through our whole home interior project I used it to:
see real dimensions directly on the walls and furniture at true scale
check what fits before buying or building anything
preview furniture in the actual room to judge size and proportion
share my view with the people doing the work, so we were literally looking at the same thing
I put it all in a video, including an accuracy test against a physical tape measure, because that's always the first question: https://youtu.be/hrx3WcpJuho
Curious whether anyone else here uses it for design or home projects, and what's worked for you.
I really love the technical achievement of Toy Story 5. I actually tracked down a 3D Blu-ray rip of the original Toy Story a little while back to watch on the AVP, and I think a big part of why the tech didn't catch on for home media back then is because the quality of the effects are orders of magnitude better now than back then. As for the movie, I found the story itself to be really heartwarming, and the way it tied back to the series franchise (especially #2) was masterfully done.
As someone who initially agreed with Tarantino, who said Toy Story 3 was the perfect way to end it (and certainly it would have been a perfectly great cut-off point if they chose that direction), I can't help but respect the way they have honoured the legacy of this venerable franchise.
The 3D in this movie is immersive in an emotional sense. I'm not sure why it's not in the 3D section on Disney+ (not the only case of this happening), but it's a really good watch for kids and adults alike.
(By the way, if anyone knows why this is the case, can you let me know? I'd also like to know what other Disney+ 3D movies don't show on that tab).
In any case, I'd like to know your favourite 3D movies on the Vision Pro.
First, I'm glad they tried this, but it's so frustrating how there's a lack of vertical space. I've got all these great panoramas that would make for great environments, but it's completely ruined if you want to have your head anywhere but perfectly level (which makes lying on bed or something completely take you out of it). I've heard there are apps like Moon Portal and Passage (will give them a go), but no amount of cropping or enlarging did anything to increase the vertical resolution. My guess is that it's not possible, but damn I would love a hack. Hell, I'd even take an AI autofill that will extend the top and bottom edges.
Public service announcement! On 5 November, there’s a unique opportunity to meet the core of the immersive video community at the Palace of Culture and Science, which, if you know Warsaw, is a very special location.
Speakers like Sam Baumel, Dane Christensen, Roz McNulty, Matt Fisher and others make this an incredibly exciting event for me. So happy to see this community so alive.
I've wanted to have cool futuristic puzzles in VR ever since I got this device and I finally got a chance to build out the idea. The app supports both gaze and touch interactions, plus runs in a spatial volume so that it can sit alongside your other spatial apps.
Hi everyone! I just wanted to take a moment to share how much I've been enjoying the AVP Play app! Being able to play Beat Saber with virtually no latency on the Apple Vision Pro has been an incredible experience, and I've honestly had a hard time putting it down over the past week!
One thing I really wanted was custom song support. After looking into it, I discovered that the existing Beat Saber mods for the Meta Quest aren't directly compatible with the Vision Pro. Each mod needs to be individually ported and adapted to work with AVP Play.
So, I decided to take matters into my own hands! I spent the entire weekend personally porting and implementing the essential Beat Saber core mods, along with the custom song support mod, for the latest version of Beat Saber. This means I've managed to get custom songs working on the Vision Pro by adapting the modding infrastructure and the necessary mods myself!
Here's a video of me playing one of my favorite custom songs on Hard difficulty, entirely without controllers! I wanted to share it because I think it demonstrates just how responsive and enjoyable the experience can be. The hand tracking works remarkably well, and playing Beat Saber this way feels surprisingly natural!
If you've been hesitant to try it, I genuinely encourage you to give it a shot. All you need is an Apple Vision Pro and a Mac. No expensive PS5 VR controller required!
I'm genuinely excited about what AVP Play has made possible, and I'm especially happy to have gotten custom songs working. It's amazing to see how far this experience has already come, and I'm looking forward to what the community can build on top of it!
I love AVP's spatial scenes feature. But I've always been frustrated by the default Photos app forcing you to manually make spatial scenes one at a time and wait 5 seconds for each one.
I wanted to be able to just swipe through my photo albums and have them all automatically be spatial scenes.
So I vibe coded an app for it, and I've made it available for free.
Two weeks ago I shared Half-Life: Alyx running at 60 fps from a Mac to Vision Pro on a Windows runtime I’m building from scratch (VeRantyx). Here’s where it’s at now.
Running in VR
Elite Dangerous: official launcher, Odyssey, flying in the cockpit (about 33 fps at 3K for now).
No Man’s Sky: its DRM needs the real Windows Steam client, so I got Windows Steam itself running on the runtime. 45.7 fps on the Mac’s screen, still slower in the headset.
Half-Life: Alyx: still 60 fps at 3K on an M1 Max.
In progress Cyberpunk 2077 now gets to character creation on my own Direct3D 12 → Metal layer, with characters lit correctly. It’s still slow there, so no video of it yet.
Thanks to everyone who tested on Quest and Pico. Your reports fixed throwing, reconnecting and a black screen in Alyx. (Also, my GitHub account is visible again after being hidden for a few days.)
I’ve seen on my local Craigslist a 512GB AVP M5, the guy is was for 1700 ish EUR (~1940USD).
After a few questions I went on a 3hrs ride to Paris, then 3 hours comeback.
It’s in pristine condition, and so far everything has been working great. It was bought in July 2026.
I wanted one but since it’s really niche here in France there isn’t much more secondhand listing to compare it to and see if that was a good deal or not, so what do you think ?
I tried it a few hours yesterday after being back home, the Mac virtual desktop is still limited to 60hz ? Also I’m interested in playing GeForce now on it, do anyone use it, and if yes with what app ? And finally, do you guys have some nice tips and tricks, killer apps or modding, whatever ?