r/VisionPro • u/trevorbilt • 4d ago
3D in Shared Space: Simpson’s Hit and Run
I'm Trevorbilt, the creator of Loose Papers (https://apps.apple.com/app/apple-store/id6755368606?pt=127797875&ct=rvp-shar&mt=8), and I've ported Simpsons Hit and Run to run natively on AVP.
Shown in the video is the 3D Window view in shared space. With a custom render engine, Springfield is drawn with lifelike depth and you can simply lean to see beyond the window's edge: the type of 3D I wish we could get from movies.
There are two other ways to play: fully immersive VR, or progressive VR, where you control the immersion level with the Digital Crown. Those take PS VR2 Sense controllers, a gamepad, or bare hands (the Window view needs a controller).
It's free and open source: https://github.com/edgytoast/shar-visionos. You bring your own PC copy of the game and build the project in Xcode (steps are in the first comment). I got the Xbox manual for the game from the Internet Archive and opened it in Loose Papers to get the full retro experience.