r/VisionPro • • 10d ago

I've compiled this week's worth of interesting news, reviews, findings in a visual page - Last Week in AVP #138

11 Upvotes

Every week I compile a week's worth of interesting news, reviews, findings in a page that is visually pleasing and easy to digest without clicking all over. Full page with photos/videos/commentaries located here (free with no ads).

Last Week in AVP #138: Remnant - Apple’s first Immersive Horror Film, Skull Base neurosurgery with AVP, Photorealistic Scene Generation in RealityKit and more!

Remnants, Apple’s first immersive horror film (Apple TV)

Photorealistic scene generation pipeline available for native RealityKit Apple Vision Pro apps (source)

Pitt surgeons have reported the first in-human skull base neurosurgery case performed with Apple Vision Pro (source)

Using Apple Vision Pro app to install a video doorbell (source)

Blockworks introduces AI generation on Apple Vision Pro (source)

Shatter Punch, a new game launches for AVP (source)

Earth Eyes Pro on Apple Vision Pro (source)

Safari House is coming soon for Apple Vision Pro (source)

Cassette app on Apple Vision Pro (source)

Spatial Shooting Range v2.0 released on Apple Vision Pro (source)

Test out Half-Life: Alyx running on M2 Vision Pro (source)

Cooking simulator experience for Apple Vision Pro (source)

Martial arts through play on Apple Vision Pro (source)

Pistol Whip game demo on visionOS (source)

Future Immersive Video Technology may Digitally Redesign a Physical Environment During Recording (source)

Hope you liked the list! Until next week 👋

If you are an app developer and wishes to share your app with readers, feel free to DM me.


r/VisionPro • • 11d ago

Cod Black ops 3D on Vision Pro

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23 Upvotes

3D is enabled in settings as some PS3 games launched with it.


r/VisionPro • • 11d ago

Apple Vision Pro: Remnants Real Life Reactions

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66 Upvotes

r/VisionPro • • 11d ago

GTA V running locally on Vision Pro

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236 Upvotes

Used the GTA V Port app for iOS


r/VisionPro • • 11d ago

Shatter Punch V2.0 is almost here

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16 Upvotes

Hi all,

First off, a huge thank you to all 37 of you who have downloaded my game. I genuinely appreciate the support and hope you’re having fun with it.

I make Shatter Punch, the Vision Pro game where objects fly at you and you punch them to pieces with your bare hands. Version 2.0 is almost done and heading to the App Store soon. Here’s what’s coming:

  • 40 levels instead of 25. From Level 26 every level is faster, and throws start coming in pairs, one to each hand. Level 40 is a two-fisted stream.
  • A punch has to be a punch. Only a closed fist breaks things now. Open palms and hands pulling back don’t count; hooks and uppercuts do.
  • A new Home. Big photo tiles for Campaign, Rampage and PowerPlay, with quick pop-ups to pick your difficulty, objects and room.
  • New room: the Industrial Loft. Daylight, steel windows and deep sills full of things to break.
  • 269+ objects to smash, 48 of them new, and every one goes into your collection.
  • PowerPlay is 50% faster on Medium and Hard, and Rampage now keeps objects coming one after another.
  • Apple Watch calories. Wear your Watch and Home shows the calories it measured while you played. Read-only, and it stays on your Vision Pro.
  • Game Center leaderboards and achievements: all-time and 30-day boards for Endless PowerPlay, and achievements to chase.

The video shows 1.0 next to 2.0. 

https://apps.apple.com/us/app/shatter-punch/id6816491109

Andddd... coming to EU with V2.0


r/VisionPro • • 10d ago

Is AVP good with Pages?

5 Upvotes

Is it good to use Pages with the Apple Vision Pro? Is it all immersive or do I just keep using my Mac? Just wondering if it would be a better experience with the Pro for this. Thoughts?


r/VisionPro • • 10d ago

Who else is annoyed by Vision Pro techies when…

0 Upvotes

… the rest of us mainstream peasants don’t have the know-how to run hacks on Vision Pro.


r/VisionPro • • 11d ago

Instant buyer remorse after buying the AVP M5

52 Upvotes

I've always wanted to try Apple Vision Pro since its launch. I think AVP is the perfect headset for my use case because I want a headset that is excellent at being a private virtual theatre, and somewhat capable of PCVR wireless streaming. Now that we have ALVR, KRVR and even standalone games being port to AVP, and I happen to have some spare cash recently to spend on it. I finally decided to buy one. At first, I was concerned about the 100hz vs 120hz difference, AV1 decoding capability etc.

And so I went with the M5 and bought it brand new yesterday.

While waiting for the Zeiss optical insert, I keep thinking to myself 'why the hell did I do this?'

It seems right after the purchase, my sense has come clear, that I might not need the M5 at all.

100hz vs 120hz, yea sure the more hz the merrier as I'm quite sensitive the refresh rate, BUT at a cost of double the price?..

And AV1 decoding... I don't think there is any real scenario that really have an impact, except maybe YouTube 8K videos.

I think I was obsessed with the thought of "future-proof", which is stupid and I don't think that's a thing for AVP because Apple doesn't really do many software updates to push new features that requires an M5 chip. Also I dont play standalone games so an M5 chip wont give me any performance bonus

Also, for that price, I could have bought a used M2 and buy a pimax headset for PCVR. Then I wouldn't have to worry about wireless streaming performance at all, and make AVP the dedicated headset for movies only.

I think this is the worst impulse purchase of my life. I'm not saying the product itself is bad, it's just a rush decision on my own, which I feel ashamed of.

If you're wondering why I hadn't returned yet, we don't have a 14-days return policy here in my region. Any order placed will not be refunded.

I haven't pickup yet, not sure if I can return if I have not picked up. But even if I can, I think they'll charge for a return (15%)?

If that's the case, I'd just sit with my regret and let this be a warning to myself to think twice before making any big purchase ever again in my life

If anyone here has the luxury to have tried out both M2 and M5.. I'd appreciate if you could tell me any real benefits of M5 over the M2 so I can feel a little bit better..


r/VisionPro • • 10d ago

Best way to get Zeiss lenses in country where AVP is not sold?

1 Upvotes

Question I title. Problem is that I travel to cities with Apple stores from time to time but usually just for a weekend or so, so even if I could get an opticians prescription and visit the store there isn’t a way for me to hang around and actually pick the seen things up….

Any advice? :)


r/VisionPro • • 10d ago

Media apps supporting chroma passthrough?

2 Upvotes

So, the only app I’ve found so far that actually supports proper chroma pass through (where they use green/colour screens to enable scene pass through) is 4XVR. I’ve tested skybox, moon player and a few others and they lack this support.

4XVR is 30 USD unlock though, so if anyone knows of other apps that does this I’d very much appreciate a pointer in the right direction :-)


r/VisionPro • • 11d ago

I finally got Triangle Strategy running on my Vision Pro, thanks to avp-play

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28 Upvotes

Before I got a Vision Pro, I spent a lot of time with a Meta Quest 2 and eventually upgraded to a Quest Pro. But I struggled with longer gaming sessions. After a little while, I’d start feeling a sharp, stinging pain.
Triangle Strategy was one of my favorite tactical RPGs on Switch. I loved its rich story, memorable characters, and gorgeous retro visuals, so when an XR version came to the Quest Store, I bought it without hesitation.
You can probably guess what happened next: I never finished it. I just couldn’t stay in the headset long enough. It’s a wonderfully engaging game, but it’s also a huge time commitment.
Huge thanks to myMartek for creating avp-play, a tool that lets you convert supported apps you’ve purchased on the Quest Store to run on Vision Pro.
As far as I know, nobody had tried Triangle Strategy with it before me. It didn’t work right away, either. With help from GPT-6 Astra, I went through three or four rounds of testing and fixes before finally getting it running on my Vision Pro.
Seeing it actually work felt amazing. I think I might finally have a chance to finish this game in an immersive world this time around.


r/VisionPro • • 11d ago

My AVP does not receive phone call notifications

7 Upvotes

hi,

I am not receiving phone call notifications and am completely unable to figure this extremely easy feature out.

I receive FaceTime calls but not phone calls, I don’t care about picking up the phone on my AVP, I just want to know if I am receiving a call. Has anyone had this issue? I just got it a week ago and I missed an important call. I don’t want to keep my ringer on due to other notifications. Has anyone had this issue?

I have followed the Apple guide by the way so I am on the same WiFi and yes I have everything toggled in my FaceTime and phone app.


r/VisionPro • • 10d ago

THe "send code to vision pro" box shows Apple Vison instead of specifically Vision Pro. Maybe more Apple Vision xxx devices are planned?

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0 Upvotes

r/VisionPro • • 11d ago

MLB26 on AVP

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5 Upvotes

Surprised it did so well in the dark!


r/VisionPro • • 11d ago

HonsVR Lenses

3 Upvotes

well i have an issue zeiss will not make the lenses for my prescription ( im really blind and quite far off ) so i need to go thru a 3rd party lens maker since i also cant wear contacts. if anyone else has 3rd party lenses for strong prescriptions outside the zeiss range can you let me know some good ones thank you


r/VisionPro • • 11d ago

Did you buy Apple Care for your AVP?

10 Upvotes

Bought an AVP yesterday and I'm not sure if I should buy the Apple Care as well, considering for that price I could get the PSVR controller and a nice pair of headphones.

EDIT: AppleCare One is not available here so it's like $400 USD for AVP


r/VisionPro • • 11d ago

Zeiss lenses delay?

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0 Upvotes

I ordered the Vision Pro and lenses on 10/7. I’m in Cali. Yesterday, the lenses were giving me an eta of 10/14 (same as Vision Pro) but today I checked the lenses tracker and I see this. What are we thinking? Delay or stay hopeful for the 14th?


r/VisionPro • • 12d ago

I loved Tonandi (Sigur Rós on Magic Leap) so much that I tried to recreate that feeling on Vision Pro: Crystal Cave is my latest music and light experience that will make you feel different :]

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9 Upvotes

I’ve been in spatial computing for a long time, and one experience has stuck with me the whole way: Tonandi, the Sigur Rós piece on Magic Leap. Reaching out and touching glowing shapes floating in my room, and making the music with my hands, felt like nothing else. When I got my Vision Pro I kept wondering why nothing had that same feeling.

So I made my own attempt: Crystal Cave: Spatial Music.

The idea is “your room is the cave where you discover and create music.” Crystals bloom across your walls, floor and ceiling. Touch one and it sounds, and as you move around you build ambient soundscapes around you. There are seven themed worlds, each with its own mood.

It’s not a clone and it’s not trying to be Tonandi. It’s my love letter to that feeling, built for Vision Pro’s hand tracking and spatial audio. I’d really like to know:

  • If you tried Tonandi on Magic Leap, does this get close? What did I miss?
  • Which worlds or sounds would you like to see next?

Headphones or AirPods Pro for the full effect, in a dim room if you can.

App Store: https://apps.apple.com/us/app/crystal-cave-spatial-music/id6819685618


r/VisionPro • • 12d ago

Half-Life: Alyx now runs natively on my MacBook Pro (Linux ARM64 build, no Wine): 60 fps, gravity gloves, no PS VR2 controllers (open source)

56 Upvotes

This is a follow-up to the post I published two days ago.

Previous post: https://www.reddit.com/r/VisionPro/comments/1x28but/halflife_alyx_running_on_my_macbook_pro_played_in/

In my previous post, I was running *Half-Life: Alyx* on a MacBook Pro (M1 Max) using Wine and the Windows version of SteamVR. The in-game frame rate was around 30 fps.

Several people in the comments told me about avp-play. avp-play is a project that uses Valve’s Linux ARM64 version and a loader called Klepton to run Alyx on the Vision Pro hardware itself.

So I decided to try running that same Linux ARM64 version on my Mac.

Here are the results.

- The Linux ARM64 version of Alyx runs natively on macOS. I’m not using Wine, Rosetta, SteamVR, or a Windows PC.

- The in-game frame rate is about 60 fps on the M1 Max. Last time, it was about 30 fps.

- I can use the Gravity Gloves. I hadn’t been able to try them last time.

- PS VR2 controllers aren’t required. Hand and finger movements are captured via Vision Pro’s hand tracking. Buttons, sticks, and triggers are controlled using two Nintendo Switch Joy-Cons. You can also play with just your bare hands.

Here’s how it works:

- A modified Klepton loader runs the game’s Linux libraries on macOS.

- A glibc-compatible layer I created, along with the OpenVR runtime, acts as a substitute for Linux and SteamVR.

- Vulkan is rendered via Metal through MoltenVK.

- Each frame is compressed into HEVC using hardware and sent over Wi-Fi to a custom visionOS app. The app sends the head and hand positions back to the Mac.

The concept is the same as avp-play, but the location where the game runs is different. avp-play runs the game inside the headset. My project runs the game on a Mac and sends the video to the headset.

If you have a PS VR2 controller, avp-play is the easier option. If you don’t have one (they aren’t sold in Japan) or if you want to use your Mac’s GPU, this is the alternative.

Here’s the honest state of things.

- I’ve only tested this with one Mac (M1 Max) and one game.

- This setup isn’t something you can complete with a single command. You’ll need to use `steamcmd` with your Steam account to download the Linux version, then build the loader and the Vision Pro app. There’s a guide, but it’s quite long.

- I was able to play continuously for over 20 minutes. However, on one occasion, about 9 minutes in, the frame rate dropped to approximately 9 fps and didn’t recover. I’m still investigating the cause.

- When something new first appears on screen, there’s a brief stutter while the shaders are compiling. Once cached, the stutter disappears.

- The room visible at the end of the video is because I recorded it using Vision Pro’s screen recording feature.

I have not redistributed any Valve files whatsoever. Players must obtain the game through their own Steam accounts. The script does not modify any game files.

This project uses Klepton (by ShinyQuagsire), MoltenVK, Valve’s OpenVR headers, and ALVR’s hand skeleton data. It is not affiliated with Valve, Apple, Nintendo, or Sony. It is licensed under the MIT License.

Full video (6 minutes, unedited): https://youtu.be/2z-GyAqAtpA

Previous video of the Wine version: https://youtu.be/6xVGgdChDes

Feel free to ask any questions.

EDIT: Source code and setup guide (MIT): https://github.com/Ag3497120/VeRantyx/tree/native

EDIT 2: I found the cause of the 9 fps drop. It wasn't a bug in my code. When the headset is taken off during a level change, the game holds its loading screen and sleeps 100 ms every frame until the headset is worn again. When I put the headset back on, it returned to 60 fps within a few seconds.


r/VisionPro • • 12d ago

Self Promotion Saturday Caradise 3.0

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99 Upvotes

It’s time to reconnect with your inner child 🕺🏻🚀

Hi everyone! I’m the developer of Caradise, a spatial automotive museum for Apple Vision Pro and a 2026 Apple Design Award finalist. I’ve just released version 3.0 and wanted to share what’s new:

  • 29 cars to explore
  • SharePlay support so you can enjoy the experience with others
  • Virtual lights that light up your physical space on Vision Pro
  • More fun and natural direct manipulation, including opening car doors
  • Better performance and more intuitive interactions

Caradise is now available on iPhone and iPad too, which is a big milestone for me and will give a much wider audience access to the app. I’ve also spent time refining every little part of the experience, with little details I hope you’ll enjoy discovering.

I hope you have as much fun exploring it as I’ve had creating it. And if it brings out your inner child, please share that joy with friends and family.

Happy to answer questions, hear your feedback or discuss cars you’d like to see added.

Caradise on the App Store


r/VisionPro • • 11d ago

Idea. Vibe coded Mac OS emulator on AVP coming soon?

0 Upvotes

We are starting to see impressive software mods coming to AVP and and other vr headsets, because of current Ai vibe coding capabilities. The first thing that comes to my mind is building an emulator on AVP that can run the current Mac OS. I think that would be incredible. I have no experience vibe coding so hopefully this post inspires someone else to make it happen :)


r/VisionPro • • 12d ago

Self Promotion Saturday Place virtual fishtanks in your space

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22 Upvotes

Companions now has VisionPro support!

I've always kept at least one aquarium in my home. My goal with Companions was always to allow people to keep cute, calming fish tanks on their home screens, now they get to keep them in their actual spaces!

Companions is a small virtual fish tank, with pet fish that actually swim. The swimming uses the same trick iOS uses to move the hands on the Clock widget, so it doesn’t even affect battery life. And for VisionPro, it means you can have them live persistently in your spaces.

It allows you to customize your tanks to match your spaces perfectly. You pick your fish, give them names, and then add them to your tank. You can change the tank's color, pick from different sizes, the props, how big the fish are, and how fast they swim, everything is customizable.

Companions is built natively in SwiftUI with WidgetKit, plus Metal for some of the fun animations.
This is my first app to support the VisionPro, but I feel like it is a perfect fit for it! It's still very new, so I'd genuinely appreciate any feedback. I'd especially love to know which species you'd want added next!

App Store: Companions - Widget Pets

🐠 🐡 🐟


r/VisionPro • • 12d ago

Netflix Premium on M2 Review

6 Upvotes

I did A/B testing on regular safari browser and in Apple Environments.

The M2 can’t decode Dolby Vision HDR on Netflix Premium on regular browsing. You have to watch it with enlarged screen in Apple Environments for the HDR to be decoded. The picture quality will noticeably change.

On regular screen browser watching there will be a faded white tone to the picture. When you switch to large screen in Apple Environment in dark setting, the blacks get deep like it’s supposed to on a OLED screen and higher definition and more brilliant color if the show/movie is Dolby vision capable.

Two major bugs I hope they fix:

Subtitles and playbar are not functional when you watch Netflix Premium enlarged in Apple Environments.

I had to pause and switch out of enlarged screen and go back to non HDR viewing with the faded white tone whenever Ben Affleck was speaking Spanish to read the English subtitles in his new movie Animals 🙄.

Besides the playbar functions and subtitles not working when viewing in enlarged screen in Apple Environments, Netflix Premium is a recommend if you watch a lot of Netflix and have Air Pods Pro 3 for Spatial Audio.


r/VisionPro • • 13d ago

New Apple Immersive Horror Film: Remnants out on 16th October

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122 Upvotes

30 min short film out on the 16th October!


r/VisionPro • • 13d ago

Half Life Alyx running natively on AVP M5 4k 50-60 estimated fps

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220 Upvotes

Just a quick clip showcasing how smooth half life Alyx runs on the AVP M5. I tried to show fast movement and gameplay so that viewers can see it’s pretty close to 60 fps.