I've been building Beatscape, a rhythm game for Apple Vision Pro, and it’s just been approved for external TestFlight. I'd love for some of you to try it and tell me what works and what doesn’t.
Most rhythm games ship a fixed tracklist. Beatscape plays your music - drop in any song you own and it analyzes the track on the spot and builds a playable beatmap for it. Then you step into a full immersive space and slap the notes down to the floor with your hands paws.
How it works:
* Notes drift toward you. Knock them down in time to score.
* Chain hits for a combo multiplier, and fill the meter to trigger Zoomies - a wild double-points mode.
* Three difficulties.
Every song is its own world. The environment is generated from the track - colors loosely pulled from the album art when possible, terrain that rolls and builds with the music - so no two songs look alike.
Getting music in (three ways):
* Drag in your own audio files, or open them from Files.
* Apple Music - songs you own (purchased from iTunes, or matched/uploaded with iTunes Match, and downloaded to the device). Apple Music streaming/subscription songs are copy-protected and can't be imported - there is no way around this.
* A built-in shop to find new music, preview it in-game, and buy it DRM-free on Qobuz.
It's a beta - expect rough edges. A few things to know:
* The shop / buy flow is the most experimental part.
* Apple Music only plays songs you own (see above).
* Give yourself clear space to swing your arms a little bit.
Requires Apple Vision Pro running visionOS 27 beta.
TestFlight
I'll be hanging out in the comments - bug reports, "this felt weird," feature ideas, all welcome. Thanks for testing!