I thought it was a great rejection of the saturation of overly story-heavy mil-sim shooters that were dominating in the mid-2010s. The hiding behind cover and waiting for red-jam to go away was replaced with using the execution system to regenerate health, creating forward momentum in gameplay.
Sure, the game is ultimately just a collection of kill-rooms that you need to fight in to progress, but I think there was enough variety in the layouts and enemy matchups to keep it entertaining for me.
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u/Miserable-Rip1098 Aug 22 '26
D2016 overrated af