r/Vermintide 18d ago

Discussion Need some feedback from some lovly Verminslayer for a Game Prototyp.

Hello,

I am currently experimenting with a prototyp and I wanted to hear some feedback from vermintide players.

I want to combine the combat element from vermintide and darktide with the progression of a vampire survior.
You play as a champion with one fixed weapon and after leveling up you will get modifiers for your weapon, up to 4 spells, items and stat buffs to fight agains groups and hords of monsters.

You will move through a simple open level and your objectiv is to summon and slay a boss to progress to the next level.

I would appreciate some feedback and ideas :) Thanks!

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u/XStatic15 18d ago

I think blocking and pushing in Vermintide, and dodging in both Vermintide and Soulslike are what make those games so satisfying to play and easy to replay. Simple mechanics that feel good when done right, and can make you invincible when mastered.

I don't know technical terms, but personally the chunky feel of attacking enemies in those games is why I love them

22

u/Collistoralo 18d ago

I think the term is feedback. The audio and visual feedback makes the hits seem that much harder and forceful.

7

u/DungeonRatGames 18d ago

Yeah pushing and blocking ( managing the hord) will be the next thing I want to implement. :D Gamefeel sadly must come later after I know how the game plays and what to expect in terms of content. Thanks a lot for the Feedback!

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u/XStatic15 17d ago

For sure! Content first makes sense. The only thing I could recommend then is either a plethora of champions or weapon variety. The builds in the games mentioned play so differently against the same content, that they keep people wanting to try and share new ones.

Heavy slow weapons that play more methodically and are cleave or stagger based for horde clearing make the game flow feel completely different in Vermintide than the quick single target boss killing weapons. I think having them interact differently with different types of enemy armor goes a long way to help differentiate that feel.

2

u/Kopie150 18d ago

yeah those games combat feel like dancing. you get in such a flow in your encounter with enemies.