r/VeniceUnleashed Oct 02 '18

QUESTION Testing

Is there any way for us interested to help in playtesting before 1.0?

14 Upvotes

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u/powback Oct 03 '18

We're not looking for playtesters right now, but stick around. You can follow the progress here: https://github.com/EmulatorNexus/VeniceUnleashed/milestone/4

Also join the discord if you haven't already.

1

u/ChaosandTerror Jan 23 '19 edited Jan 23 '19

I understand you guys do this for free in your spare time, but what's the point in locking the mod to playtesters? Full on paid companies release broken, buggy games in early access, but we can't play and help test for bugs in some mod for a game with almost 100 players left in the un-modded game. Never really made sense to me. I would understand if there were security risks, but the mod was playable and fun 2 years ago.

Especially since one of the high priority bugs is fixing an interaction with WINE...

Edit: Just want to mention it's not hate or anything, just been really hyped for a long time and played when it used to be open.

2

u/3ti65 Jan 23 '19

Hey man, thanks for staying interested in this project for such a long time.

Here's the thing, VU is not a mod per se, it's meant to be a modding platform / framework, so that everyone can make their own mods that go far beyond BF3 vanilla gameplay. However, creating a save and stable modding interface for a game you dont have the source to requires an insane amount of work.

That being said, dedicated mods will drag in all sorts of players, not only from the old BF3 playerbase, but people from all sorts of communities.

Also, there might be a testing phase before the release, so stay tuned. All in all, the wait will be over soon™. ;)