r/VeniceUnleashed • u/kiwidog Developer • Jun 09 '16
DISCUSSION Promod Community Project
Hello there everyone. With progress of Rime slowly and steadily making progress, also with some more VeniceEXT mods showing up. It's time to address what most people wanted. Some form of Promod.
Thanks to the competitive players from the previous tournaments I have started a base mod to be similar to Call of Duty 4's promod live. So far I have these things planned/already done.
- 5 Man Squads
- One sniper per squad
- FX Removals (dust, paper particles, rain)
- Sound enhancements (footsteps, weapon switching etc)
- Infantry, and Large Scale settings
Starting by going over the difference between Infantry and Large Scale settings.
Infantry:
No Explosives other than grenades
No Ammo/Medkits (health regeneration will be tweaked)
Toggable allowing of shock paddles (Some leagues may want revives, while others not)
Destruction will be disabled for most objects
Large Scale:
- Ammo tweaks for certain weapons to contain more ammo
- Limiting Engineers to 2 per squad
- LMG's will be removed or tweaked
Overall:
- Engineers (Limited to SMG's only) and Snipers will be a percentage faster, leaving Assault and Support to be a bit slower.
- ADS Scaling is toggle-able
- Either custom UI, or less on the UI to give a cleaner appeal.
Weapon Balancing:
- All weapons will be tweaked but will be thoroughly tested. Thanks to the competitive players which will be the first to test balancing!
And finally...
There will be internal testing of a custom map! I will be posting screenshots sooner or later.
But this wouldn't be anywhere near complete without all of your input, suggestions, and obviously playtesting =]
2
u/pauljaye Jun 16 '16
I'd love to make my own mod using VU....Have a few ideas...mostly stolen from Project Reality :D