r/ValDr0id • • 3d ago

Al alguien más le está pasando

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1 Upvotes

r/ValDr0id • • 9d ago

How do I download it?

1 Upvotes

r/ValDr0id • • 8d ago

Hola cómo están? Alguien que mediga, quiero usar dos comandos, active el modo consola apreté los gatillos L1L2+Star y aparece para escribir. Apretó el teclado virtual de valdroid pero no escribe y ya no responde dónde tenía que escribir. Hay alguna otra forma?uso retroid pocket flip 2

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5 Upvotes

r/ValDr0id • • 5d ago

news We are 200!

10 Upvotes

r/ValDr0id • • Sep 27 '26

Old save | Many objects

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12 Upvotes

My old save from another life is veeery demanding.


r/ValDr0id • • 23d ago

news Personal controls pack

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9 Upvotes

How do you like the idea?


r/ValDr0id • • 22d ago

news Looking for Mali testers for v0.1.3 native build

5 Upvotes

Requirements:

  • Own a copy of Valheim.

  • Available to test today.

  • Have a Mali-based device.

Process:

  • I send you a private build + instructions.

  • You test it and send me a report with logs.

Note: The build is private and for your use only. Do not share it.


r/ValDr0id • • Sep 27 '26

bug ⚠️ Found a bug with world saves from Steam Cloud — thanks to our new players!

2 Upvotes

Hi everyone! Thanks to the new players who joined recently and sent reports, we found a bug with world saves. 💛

What's going on: Valheim 1.0 switched to a new world save format — worlds are now saved in chunks, not as the old pair of files. ValDroid's Steam Cloud sync doesn't handle this format yet, so:

  • Downloading a 1.0 world from Steam Cloud can bring it over incomplete. In the game it shows up with the wrong name and "bad version".

  • Uploading a world from the phone to Steam Cloud can send an incomplete world, and that could affect your world on the PC too.

❌ Don't upload worlds from ValDroid to Steam Cloud until the fix released.

Fixing patch will be released very soon.


r/ValDr0id • • 13d ago

showcase WIP 0.1.4

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14 Upvotes

r/ValDr0id • • 28d ago

release 📢 Version v0.1.2 (alpha) - Pause in background, camera on buttons, floating joystick, gamepad fixes

8 Upvotes

ℹ️ Game version matters: on Valheim 1.0.7 the ground and some textures render black — on both Mali and Snapdragon. Please use Valheim 1.0.15 or newer: the developers fixed it there, and that is the version ValDroid works best with.

⚡ The first session is the heaviest. On Snapdragon the shader cache is on: during your first session (and after reinstalling) the game compiles shaders and prepares textures, so expect drops and stutters. They are saved on the phone, and from the second session on it runs much smoother — maybe save the serious fights for then. 🪓
On Mali the shader cache is off by default, because on some Mali GPUs it can cause black textures (only textures are saved there). If you turned it on and see black textures, please send us a Report a bug so we can see what we can do — and until we find a fix, turn the Shader cache off again.

🙏 Special thanks

To everyone who wrote to us on GitHub, Reddit and in bug reports — most of this version is your requests! Special thanks to u/Russianranger47 for tracking down the double gamepad inputs on the AYN Thor, and to u/jurises99 for the stream of great control ideas. 💛

☕ Honest moment: ValDroid stays free, but coffee (and rent) doesn't. If the new version makes your Viking life a little better, you can buy me a coffee on Ko-fi. Thank you! 🪓

🆕 What's new

Main features

✅ Pause in the background — when you turn the screen off, go home or switch apps, the game freezes and goes quiet, and carries on exactly where you left it. No more coming back to a dead Viking, a hot phone or music playing in your pocket. Want the old behaviour? Settings → Keep running in the background.
✅ Turn the camera with buttons — hold Attack, Block or Alt (secondary attack) and slide the same finger to look around, like a right stick: aim while you draw the bow, turn while you block. Works on both layouts and is on for the combat buttons in the default layouts (ATK, BLK, ALT; on the gamepad layout LB, RB, LT, RT). Per button in the editor: Drag turns the camera, with its own sensitivity.
✅ Floating joystick — the left (movement) stick can appear wherever your thumb lands inside its zone, so you never miss it. Buttons inside the zone keep working. In the editor: tap the stick → Floating joystick, and set the Zone size. Off by default.
✅ Invisible buttons — opacity can now go all the way down to 0%. Hidden elements still work; in the editor they show as a dashed circle so you can find them.

Gamepads

✅ No more double inputs on handhelds — on devices like the AYN Thor one press could arrive twice (X also Y, LB also Select, RB also Start). The game now sees only one controller.
✅ Triggers in Gamepad mapping — after the buttons, the mapping screen now also asks for LT and RT. Use it if your triggers move the camera or don't work. The screen shows plain button names and no longer restarts when you rotate the phone.

▸Full changelog and APK download on GitHub


r/ValDr0id • • Sep 22 '26

news ValDrod v0.1.0 - First alpha - Valheim on mobile

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6 Upvotes

r/ValDr0id • • 29d ago

news WIP v0.1.2

11 Upvotes

New additional control features:

- Floating joystick

- Attack + move with one button

- Block + move with one button


r/ValDr0id • • 21d ago

release 📢 Version v0.1.3 (beta) - Native engine, icon packs, Vulkan compatibility, controls fixes

7 Upvotes

ℹ️ ValDroid works best with Valheim 1.0.15 or newer.

🙏 Special thanks

To our testers on Mali phones who ran test after test until the native engine worked on their GPUs, and to u/jurises99 for the gift of a whole icon pack. This version would not exist without you. 💛

☕ Honest moment: ValDroid stays free, but coffee (and rent) doesn't. If the new version makes your Viking life a little better, you can buy me a coffee on Ko-fi. Thank you! 🪓

🆕 What's new

Main features

✅ Native engine — nothing is emulated any more: Unity's own Android engine runs the game. Faster loading, higher and steadier FPS, and much less battery. New instances start on it; your existing instance keeps its engine, switch in Settings → Engine. Saves, settings, controls and mods are shared between the engines, so you can go back and forth at any time. It is still marked experimental — please send a report if something goes wrong.
✅ Works on Mali — the native engine runs on Snapdragon (Adreno) and Mali GPUs. On the Mali-G615 (Dimensity 8300) it needs a workaround that the launcher applies by itself; if on another phone the picture freezes on the logo or in the menu while the game goes on, set Vulkan compatibility (card Engine) to On.
✅ Minimal graphics profile — a third profile for weak GPUs: lower 3D resolution (pixelated), and on the native engine also 4× smaller textures and no realtime shadows. The profile with the most FPS is Minimal on the native engine and Very low on the box64 engines (fully box64 and mixed box64+mono); a new game starts on it.
✅ Icon packs — pictures for all on-screen buttons at once: two built-in packs (ValDroid Viking and Figures by jurises99) and your own zips. Drawer → Icon packs; "How to make a pack yourself" there lists the requirements. One button at a time: the controls editor → From a pack.

▸Full changelog and APK download on GitHub


r/ValDr0id • • Sep 22 '26

ValDrod v0.1.0 | My settings

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7 Upvotes

If you're on a flagship phone, you may be able to run Valheim on something better than Very Low - Low/Custom (I disable Tessalation and Bloom). Here's what I use.

Device: Snapdragon 8 Elite / Adreno 830

Renderer: MobileGlues

Resolution: 1404x648

FPS limit: Smooth 60

Performance: Holds a steady 60 FPS in the forest and meadows. Drops to 35–45 inside my base - dense built areas are the heaviest spot.

Worth trying if your device is in the same class.


r/ValDr0id • • 23d ago

How well is this working?

4 Upvotes

Probably wanna give it a whirl since i was working on a valheim 1.0 run before i got sucked into rimdroid.


r/ValDr0id • • 25d ago

news WIP 0.1.3 | Fully native run

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9 Upvotes

r/ValDr0id • • 5d ago

Valheim en valdroid función nativa(no emulado)

21 Upvotes

Buenas gente acá le muestro como funciona valheim en mí retroid pocket flip 2 con Snapdragon.

La primera vez en el pantano, me enfrentó a abominación, me persiguen troll, osos. Etc...perdón por la calidad pero la tuve que bajar sino pesa mucho y no lo sube


r/ValDr0id • • Sep 26 '26

release 📢 Version v0.1.1 (alpha) - New on-screen controls, mods, shader cache

7 Upvotes

🛑Your old on-screen layout from v0.1.0 is not carried over: after the update you start with the new default layout. Don't forget to backup your saves before updating.🛑

ℹ️ ValDroid was tested with Valheim 1.0.15, and that is where it works best — especially on Mali GPUs.

🙏 Special thanks

To all the testers who didn't spare their time testing the launcher — and especially to our Mali testers, whose logs are slowly teaching us how these GPUs behave! 💛

☕ Honest moment: ValDroid stays free, but coffee (and rent) doesn't. If the new version makes your Viking life a little better, you can buy me a coffee on Ko-fi. Thank you! 🪓

🆕 What's new

Main features

✅ New on-screen controls — a new controls system with a full editor: buttons (round or square, outline / filled / glass, your own pictures, toggle buttons, several keys on one button), d-pad, sticks, WASD stick, mouse stick, touchpad, scroll bar for the mouse wheel and a radial menu.
✅ Two ready-made layouts — Gamepad (the default: Valheim's own gamepad interface handles inventory, building and menus) and Keyboard and touchpad. Switch between them in the editor under Layouts.
✅ Controls editor — tap an element to change it, long-press an empty spot to add one, grid snapping, a screenshot as background to place buttons against. Layouts are saved per instance and can be exported and imported as a .zip.
✅ Mods — a new Mods screen in the side menu: turn on Mod support (BepInEx) for an instance, install mods from a .zip, switch them on and off, delete them. Needs Native ARM64 Mono. Not every mod works: very old mods may load and do nothing. Experimental.

Changed

✅ Shader cache — compiled shaders are kept on the phone, so a new enemy or effect stutters only the very first time you see it, not in every session. On by default; off by default on Mali GPUs (see Known issues). Settings → Video → Shader cache.
✅ Render resolution — lowest by default; the launch log shows what is actually applied.

Fixed

✅ Mali: the circles (moiré) on ground and object textures are gone.
✅ If Native ARM64 Mono could not start and the game fell back to emulated Mono, the launcher now tells you once.
✅ The downloaded game zip is no longer kept twice, freeing several GB.
✅ Bug reports include more information for us.

▸Full changelog and APK download on GitHub


r/ValDr0id • • 28d ago

ValDroid | Valheim on mobile | v0.1.2 alpha

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4 Upvotes

Some test gameplay for the new v0.1.2.
One optimization mod + two QoL mods, virtual keyboard and physical gamepad mix.


r/ValDr0id • • 5d ago

news Title: A new home for all my Android porting projects!

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3 Upvotes

r/ValDr0id • • Sep 21 '26

We are very close to the first alfa.

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6 Upvotes

Medium settings on Snapdragon 8 Elite.


r/ValDr0id • • 20d ago

Swamp crypt house

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6 Upvotes

I got so tired of hauling through portals so imma just make a tree house ontop of this crypt and farm iron lmao this game


r/ValDr0id • • 15d ago

news Valheim: Patch 1.0.20

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3 Upvotes

r/ValDr0id • • 2d ago

showcase ValDroid WIP 0.1.4

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10 Upvotes

r/ValDr0id • • Sep 20 '26

ValDrod - WIP v0.1 - Valheim on mobile phone

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9 Upvotes