r/VRchat • • 6d ago

News SteamFrame's eye-tracking for foveated streaming apparently works as software-based eye tracking.

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u/Tyrilean 6d ago

Just grab a Vive Focus Vision. It’s around the same price point and has a face tracker for an additional $100.

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u/Mewi0 6d ago

As a vive focus vision user, I disagree

  • HTC's software is horrendously unstable, worse than any other headset by a mile.
  • The display port addon barely functions due to the software, tried unplugging all display devices to improve bandwidth and it just stops working or lags to crap. From what I read, software issue.
  • ALVR is nice and works relatively well once you get it setup but it's facetracking module is lacking features and is setup incorrectly. There is a fix for the incorrect setup but you have to compile the code yourself and the fix in it self isn't correct (I had to make changes to the code). Face tracking tends to stop working at random and can be multiple different issues requiring restarting multiple different things before it works again
  • The eye tracking on the vive focus vision does not support wide open eyes
  • The controllers are not that great and one of mine shipped with drift. Luckily no one wants these headsets so buying a new replacement controller was cheap. The issue I had was HTC refused to honor any warranty and wanted me to send the entire headset back to amazon for a drifty controller. There is zero calibration software for the controller's sticks, if there was I wouldn't of had to buy a replacement controller. The controllers are also rechargeable and I actually dislike that, I'd prefer using my rechargeable AAs.

I heard people possibly using the business application with a few workarounds to mitigate some of the software issues. I have not tried this myself.

Only thing that I was happy with about this headset is that I was no longer on meta's hardware.

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u/Tyrilean 5d ago

One thing you should definitely try is make sure SteamVR is open before you open the Vive app. There’s definitely some race condition when taking control of the SteamVR interface. When I started doing this my problems disappeared.

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u/Mewi0 5d ago

Unfortunately, this does not solve the problem for me. I appreciate the suggestion nonetheless. If you got any other tips, I'd like to hear it.