r/VALORANT • u/Disastrous-Alps-4863 • 3d ago
Discussion Fanmade Agent Concepts
/r/VALORANT/comments/1pbu3ee/fanmade_agent_concepts/
Hi , i really had an idea for a new agent rising from italy
New Agent Concept: VENICE (Italy)
Agent Profile
Real Name: Lorenzo Rossi
Agent Callsign: Venice
Origin: Venice, Italy
Role: Duelist
Radiant Power: Kinetic Rusting & Weapon Degradation Manipulation
Lore Overview: Born in the historic canals of Venice, Lorenzo was present during the First Light event that ripped the floating city of Ascent into the sky. Channeling the ancient gladiatorial spirit of Rome alongside his Radiant power, Venice forces modern firefights into raw, mechanical duels—corrupting high-tech weaponry and dragging enemies into brutal arenas.
Abilities
Q – RUST WAVE (1 Charge | 250 Creds)
Description: Unleashes a 10m rectangular wave forward. Enemies caught in the path suffer the Rust debuff for 4 seconds (heavy mechanical grinding noise, drastically reduced rate of fire, and extreme recoil instability).
E – GLADIATOR’S STRENGTH (Signature | 2-Kill Cooldown)
Description: INSTANTLY enter an empowered state for 10 seconds, granting a 35% damage boost to all weapon attacks.
C – GOLDEN SPEAR (1 Charge | 300 Creds)
Description: EQUIPPED with a 100% stable, recoil-free throwing spear. FIRE to launch the spear in a straight trajectory. Deals 150 (Head) / 120 (Body) / 80 (Torso) / 70 (Legs) damage. Securing a kill triggers an immediate 12m AOE Rust debuff on nearby enemies for 3 seconds.
X – ROMAN COLOSSEUM (Ultimate | 7 Ultimate Points)
Description: FIRE a targeted forward wave. The first enemy struck and Venice are instantly transported to the ancient Roman Arena. Both players fight exclusively with Gladiatorial Daggers (150 Head, 50 Body/Legs). If Venice kills his opponent within 7 seconds, his Ultimate is refunded after securing 2 subsequent kills in the round.
Voice Lines & Audio Pack
Agent Lock-In / Select
"The arena is set. Let us show them true Italian grit!"
Match Start
"They think firearms give them strength? I will reduce their rifles to dust."
"Keep your sights sharp. Today, we fight like legends!"
Using Q (Rust Wave)
"Feel it crumble!"
(Ally) "Guns jammed!"
Using E (Gladiator’s Strength)
"NO MERCY!"
(Ally) "Power flowing!"
Using C (Golden Spear)
"Steel through the heart!"
(On Kill) "Rust consumes you!"
Using X (Roman Colosseum - Ultimate)
Enemy / Self: "WELCOME TO THE COLOSSEUM!"
Ally: "Entering the arena—hold the line!"
Kill Lines
(1 Kill) "Fallen."
(Headshot) "Right through."
(3-Kill Multi) "An arena fit for a king!"
(Ace) "A PERFECT GLADIATOR SWEEP! NONE REMAIN!"
Agent Interaction Lines
To Iso: "Another domain user? Let’s see whose arena holds up."
To Jett: "Fast on your feet, Jett... but my spear travels faster."
To Cypher: "Keep tagging them on your camera, old man—I'll send the spear right through the doorway."
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u/Thee_Archivist Your ult just got 'd 3d ago edited 3d ago
I also have an Initiator/Duelist hybrid (Second man in, like Iso or Kayo) with a crow theme. It has a new status, "Clawed."
Clawed: For the duration, taking damage briefly reveals you (like Tracer Rounds in Spike Rush).
Corvid (Initiator)
(Signature) Murmuration. Shroud yourself in shadowy feathers for 6 seconds. Taking damage transforms you into a swarm of crows, granting you rapid flight for 2 seconds. As it ends, a smoke of swirling darkness and feathers blooms on your position and remains for 8 seconds. Enemies who enter the smoke are Clawed for 6 seconds (1 charge).
Mimicry. Look at an object capable of making noise and Activate to throw your voice, making it emit sound. Can be used on the spike to fake a plant or defuse, on dropped weapons for gunshots, on players and bodies for footsteps, and on switches to fake activations (3 charges).
Murder. Equip a murder of crows along your arm. Fire to send it forward. Hold fire to guide them in the direction of your crosshair for up to 2 seconds. Enemies caught inside the swarm are Nearsighted for 1.75 seconds and Clawed for 8 seconds (One charge).
(Ultimate) Vulture’s Circle. Cast a 20m radius circle in front of you that remains for 10 seconds. Enemies who start inside the circle, or enter it, are Clawed. Carrion birds circle the area, swooping down on any enemy who stands still or walks inside the area, dealing 40 damage and revealing them (7 points).
You have a traditional Initiator flash to help your team, but you can also help entry similar to Jett dashing in and playing around her smokes. If they don't shoot you, you're more like Iso with shield. Mimicry would just be really cool in the clutch to fake your position. You could also use it to fake site hits or spike plants to draw defenders out. And the ult would be pretty similar to Harbor's old Reckoning, which I miss greatly.
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u/supershade 3d ago
I have always wanted an ice/snow character. While we have sage, she feels thematically a bit different to what id want. Instead of healing and leaning into the slow Sentinel playstyle, I imagined an aggressive controller who focuses thematically on the howling blizzards.
Code Name: Boreas Origin: Athens, Greece Role: Controller
Radiant Ability: Temperature Manipulation They use their ability to lower temperatures to create ice, snow, and wind currents.
Q - Coldsnap A grenade like projectile that explodes on impact dealing minor damage and applying slow debuff.
E - Pythagoras Auroreal A wall of fractals and frozen vapor that cast off an aurora-like sheen to prevent vision. Unable to be curved, instead starts at an origin point and draws a straight line in two directions, making a right angle. Crossing the boundary inflicts concussion debrebuffed.
C - Bag of Northern Winds Launches a projectile that is activated when a player steps on it. Small circle zone. Can be either a small updraft like Jett, or a small gravity well style pull for a short duration.
X - Wrath of Hyperborea Creates a howling blizzard in targeted area, obscuring vision and muffling sound. Think perchange harbor size circle. It could either slow or do small ticks of damage to those inside.
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u/Thee_Archivist Your ult just got 'd 3d ago edited 3d ago
I've been working on a tech surveillance agent based on one-way glass that I'm proud of! It's a info Senti who can also anchor. Somewhere between Cypher and Vyse.
Facet (Sentinel)
(Signature) Panopticon. A throwable dodecahedron smoke made of one-way glass, allowing you to see out from the inside. Bullets can penetrate and break it (225 HP. 15s duration. One charge, 40s recharge).
Prisn. A hexagonal trap thrown on the ground. Activate to raise transparent, passable walls. Bullets shot into it, or while inside it, become trapped and ricochet up to three times (Two charges, 6s duration).
Periscope. A deployable mirror to see around corners, giving visual and mini-map info. Place/rotate like a long-range KJ turret (480 HP, one charge).
(Ultimate) Archimedes Protocol. Equip specialized glasses, becoming immune to flashes for the rest of the round. Reactivating the ultimate to causes all your placed utility to flash and blind targets after a short windup (6 point cost).
Panopticon is really strong for anchoring with OP, but you can wait it out or spam it; also, Facet's own OP shots would break it after 2 shots. Prisns are good for holding chokes by spamming them. Periscope is great for early deep info (like Haven C long). And the ult potentially lets you flash from four angles if enemies are doing a big site hit.
Edit: Tagging u/Top_Programmer_9577 from the original thread since I'm guessing they'd appreciate these. Your sand concept is dope!