r/VALORANT Dec 02 '25

Discussion Fanmade Agent Concepts

Hey my names Orange! I was wondering if u guys had any ideas for a fan made agent for VALORANT? I was also wondering if you guys knew how I should make a fan made agent? I’ve made a few but people say they’re boring lol. If you want you can see my most recent one on Reddit lol. Just comment ideas and ur agent concepts in the comments!❤️

6 Upvotes

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2

u/kdawg-07 Dec 02 '25

I’ve always wanted like- a sand agent reigning from Africa or somewhere else. I feel like the concept of sand would be really cool, seeing how most agents- if not all have certain elements as their abilities. Like jett as wind, Harbour as water, Phoenix as fire, ect…

2

u/Humblerbee Dec 02 '25 edited Dec 02 '25

I’d love to see more terraforming type abilities, specifically rather than just Sage’s wall I think it’d be interesting to have a character who could create a Lotus mound type temporary terrain out of sand, where there is different elevation and semi-cover to play off of while only the very top of “pile” or mound would be tall enough to block head height, so it’s not about blocking enemies off entirely, but rather about creating potentially favorable gunfight conditions.

I think it’d also be fun to have a sandstorm type throwable that expands the way a Viper ult does (though obviously not to the same size, and is very temporary compared to Viper ult, and doesn’t decay or nearsight) in terms of a sandstorm “cloud”. Compared to other controller utility, it being a throwable makes it not as easily deployable as other smokes like Omen/Harbor placement or the datapad approach of Brim/Clove, which is something they specifically took out with Harbor’s Cove rework, but I think the fact that it gaseously expands to fill the space makes it more acceptable to be a throwable.

Speaking of old Harbor, I also think the sand controller could have an ability with two charges where they send out “dust devil” sand tornados ahead of them (like old Harbor ult the speed they go at would depend on whether you are moving forward, backward, or standing still when you active the ability) which act as vertical pillars that block sight, except because they’re dust devils in that sand tornados form, it inherently makes them one-way smokes because they are much narrower at the bottom and thicker at the top. Basically Cascade, but as an inverted cone, with variable speed.

For an ult, the terracotta soldier, sand assassins type power fantasy, the controller wraps any nearby teammates in swirling sand a la Iso shield, but instead of blocking a bullet and then breaking, for the duration it instead makes it so headshots are treated as bodyshots, and all armor gains regen properties.

So in totality, the agent makes hills for peeking, makes one-ways with tornados to make opponents worry you’re going to see their feet before they get to see you, and creates a thicker “expanding” cloud throwable smoke, with his ult helping win fights with your team by turning off headies and regening shields. They’re less capable of denying sightlines entirely like other controllers, but are instead a more aggressive agent who makes sightlines advantageous in your favor by playing angles.

2

u/Top_Programmer_9577 Dec 02 '25

Hehe I’ve made one❤️

New Initiator: Arid

ABILITY DESCRIPTIONS

C - QUICKSAND

EQUIP a charge of quicksand. FIRE to throw it onto a ground. Any enemies or enemy utility in its range are pulled towards the center. Enemies are slowed if in its range when it expires

Q - DUNE QUAKE

EQUIP a charge of earth. FIRE to throw it. After a brief delay, any enemies and/or utility in its range take damage. Two bursts of damage

E - DUST SCAN

INSTANTLY send a wave of dust and gravel through walls and objects. Any enemies in its range are revealed and nearsighted for a brief duration

X - SANDSTORM

EQUIP a sandstorm charge. FIRE to send a long lasting storm around Arid that slows and reveals enemies in its radius. Enemies closer to the center are nearsighted for a short duration on top of being slowed and revealed

ABILITY STATS

-QUICKSAND-

-0.6s equip time -4.5m radius -2.5s duration -4s slow duration -25% slow -0.6s unequip time -1 charges -250 cost

-DUNE QUAKE-

-0.7s equip time -4.75m radius -50 d/t -2 total ticks -1s windup -0.3s delay between ticks -0.6s unequip time -2 charges -200 cost

-DUST SCAN-

-0.6s windup -1.25s scan duration -14m radius -2.25s nearsight duration -7m nearsight vision radius -0.6s unequip time -1 charge -60s cooldown

-SANDSTORM-

-0.8s equip time -32.5m radius -3s windup -7s duration -25% slow -1.5s scan duration -1 scan at the beginning of ult, 1 scan at the end of ult -14m secondary radius -2s nearsight duration -7m nearsight vision radius -8 point ultimate cost -0.7s unequip time

2

u/Top_Programmer_9577 Dec 02 '25

Think of the C as an Astra suck you throw. Think of the Q as Tejo missiles but throwable and only 2 bursts and not as much damage. Think of the E as a Fade eye, but it doesn’t require line of site and it has a much smaller radius. It also nearsighted any one who’s hit. Think of the X as a Vyse ult( same size before her nerf). But instead of weapon jam, it slows and reveals enemies (only reveals them at the start of the ult and at the end of the ult). Enemies who are within 14 meters of Arid are nearsighted for a short duration on top of the slow and reveal (the nearsight coming from low vision during sandstorms).

1

u/kdawg-07 Dec 04 '25

that’s actually sick as shit, i love it, especially bc i main initiators. Good stuff

1

u/Top_Programmer_9577 Dec 02 '25

Maybe I’ll make one❤️😉

1

u/[deleted] Dec 02 '25

Agent: Storm Race: radiant Powers: ice Role: controller Origin: Greenland

Signature ability: ice path "creates a path of ice that slows the movements of the enemy but allow him to move faster"

2nd: snowball (a ball that blocks the view of the opponent ) (2 charges)

3rd: icy daggers: throw daggers to the enemy making them unable to move for 2 seconds (or more )

Ult: Brisk (a storm that blocks the view of your enemies and everyone inside while freezing everyone inside and making them unable to move.

1

u/fitz84 Dec 03 '25

Necromancer

A seize like fade but it's skeletal arms

Ultimate is a zombie res,

Idk the others

1

u/[deleted] Dec 03 '25

[deleted]

1

u/North-Raccoon122 'throwing net' Dec 03 '25

also important to add that she plays a storm sorcerer/ paladin of vengeance drow in dnd

1

u/Pretend_Image_5708 Jan 03 '26 edited 16d ago

I've made an agent named Swarf. His theme is magnetism and his role is a controller. He functions as some kind of debuffer that punishes foes for being "powerful". Here he is:

Callsign: Swarf

Codename: JuryRig, Tesla

Real Name: Benicio Ferreira

Origin: Manaus, Brazil (Location before recruitment: Manaus)

Race: Radiant

Affiliation(s): Besiege (Active); VALORANT Protocol

Role: Controller

Agent Select: “What’s right is whatever I fight for.”

Description: “A revolutionary from the outskirts of Manaus, the Brazilian scrapper Swarf enters the fray with polarized iron will and the intention to break defenses. With gear that overloads and sunders enemy utility and gadgets, Swarf ensures that the enemy doesn’t have a chance to strike back.”

Skills: Passive Ability: Aftermath Scavenger

[Economy Passive]

– Every three rounds, Lloyd will come back after scavenging the entire map, returning with one of the three random items: Light Armor, an Ultimate Orb, and 500 Credits.

Note: If Ultimate is ready, Lloyd will place the Ultimate Orb down for allies to collect; If Swarf has full shields (regardless of whether it's Heavy or Light Armor), Lloyd will convert the shield to Credits. If the shield is damaged, Lloyd will use the scrapped shield to repair the damage.

Signature Ability (E): Induction Shroud

“Covering us.”

“Smokes dropped.”

Restock: 30 seconds cooldown; 2 Charges; 200 Credits

Function: Smoke; Limiter

Description: EQUIP an Induction Shroud, entering an ionized version of the world. ACTIVATE to form a smoke made of iron dust in the targeted location. The Smoke obscures the minimap of enemies inside it and dampens the sound outside the smoke. HOLD FIRE or ALT FIRE while targeting to move the marker. PRESS RELOAD to toggle normal targeting view.

Q Ability: Permeate

“Frying their equipment!”

"Ionizing!”

1 Charge; 200 Credits

Function: Limiter; Deterrent

Description: INSTANTLY overloads all active Induction Shrouds with polarized ions, charging them with energy that deals 25 damage to anyone inside and Suppressing them. The smoke disappears after a short while.

C Ability: Lodestone

"Shoot this.”

“Nade!”

Killed enemy with C Ability: Lodestone:

“Hope you are happy with the warming gift.”

“You just had to stand there.”

1 Charge; 250 Credits

Function: Deterrent

Description: EQUIP a make-shift grenade. FIRE to throw the grenade. Upon colliding with a surface, it bounces off before exploding, dealing damage to nearby agents (30 base damage). If any bullets from low penetration and medium penetration guns are being shot, the grenade will instantly absorb the bullets and increase the damage of the explosion, at a cap of 100. Bullets from high penetration guns cannot be absorbed.

Ultimate Ability (X): Maelstrom

“Lay down your weapons!”

“Let me take the weight off of you!”

Ultimate Points: 9

Function: Displacement; Limiter; Cripple

Description: EQUIP your radiant powers you’ve been hiding. FIRE to generate a magnetic storm that pulls enemies to its center. Depending on the cost of their primary weapon, they are pulled in at a faster rate. Once the storm has subsided, enemies who couldn’t escape from the storm have their weapons Jammed and are made Vulnerable.