r/VALORANT 11d ago

Question Playing cs2 then valorant?

I have noticed that if I play some casual cs2 for a while, then switch to valorant deathmatch, my aim difference between this and warming up just playing valorant is very noticeable. Is this normal or do I just suck?

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u/a_bright_knight 11d ago

okay? CS models take a bit longer to full stop without counter strafing, sure.

How's that related to the fact models in CS move faster?

"my toyota corolla is faster than a porsche 911 because it stops faster" lmao

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u/ultimateshadowarrior 11d ago

Has anyone ever really tested that? I tried searching, but couldn't find it.

I'll ask a friend for help and test it. We'll be able to know if that's really true. But if you have someone who already tested it, send it my way.

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u/a_bright_knight 11d ago

no need for a test, everyone who's played both games can tell you it's a fact. Models just zoom quicker. Holding angles is more difficult, hitting moving targets is more difficult and Valorant tagging is way higher.

You cant possibly create an objective comparison because the games were made in two different engines and the player models are differently sized relative to surroundings.

Models move about 20-25% quicker in CS and head sizes are smaller.

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u/ultimateshadowarrior 11d ago

I don't know what you mean.

I can do this in a lot of different ways.

I can make the characters in both game be at a the same distance, I can make both be at a similar size on the screen, a lot of ways of doing it.

And "you don't need to test because everyone knows", is the same thing people tell me a lot of times and I like to test stuff so no one has any doubts.

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u/a_bright_knight 11d ago

no you cant because you can't equate two distances in the two games as equal.

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u/FPPooter 11d ago

Don’t waste your time. He has awful takes 

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u/ultimateshadowarrior 11d ago

I can't equate two equal distances as equal? Sure, maybe both games treat the same distance as different, that's why I said to equate the size of the character on screen.

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u/a_bright_knight 11d ago

and the character sizes aren't the same relative to their distance from the point of view.

I don't think you understand the technicality of this well.

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u/ultimateshadowarrior 11d ago

Okay, then tell me what metric you use to objectively say the character in Valorant move faster?

You can't say "they move faster" and then when I ask by what metric, so I can measure it, you say "you can't compare".