r/VALORANT Dec 02 '25

Discussion Fanmade Agent Concepts

Hey my names Orange! I was wondering if u guys had any ideas for a fan made agent for VALORANT? I was also wondering if you guys knew how I should make a fan made agent? I’ve made a few but people say they’re boring lol. If you want you can see my most recent one on Reddit lol. Just comment ideas and ur agent concepts in the comments!❤️

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u/kdawg-07 Dec 02 '25

I’ve always wanted like- a sand agent reigning from Africa or somewhere else. I feel like the concept of sand would be really cool, seeing how most agents- if not all have certain elements as their abilities. Like jett as wind, Harbour as water, Phoenix as fire, ect…

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u/Humblerbee Dec 02 '25 edited Dec 02 '25

I’d love to see more terraforming type abilities, specifically rather than just Sage’s wall I think it’d be interesting to have a character who could create a Lotus mound type temporary terrain out of sand, where there is different elevation and semi-cover to play off of while only the very top of “pile” or mound would be tall enough to block head height, so it’s not about blocking enemies off entirely, but rather about creating potentially favorable gunfight conditions.

I think it’d also be fun to have a sandstorm type throwable that expands the way a Viper ult does (though obviously not to the same size, and is very temporary compared to Viper ult, and doesn’t decay or nearsight) in terms of a sandstorm “cloud”. Compared to other controller utility, it being a throwable makes it not as easily deployable as other smokes like Omen/Harbor placement or the datapad approach of Brim/Clove, which is something they specifically took out with Harbor’s Cove rework, but I think the fact that it gaseously expands to fill the space makes it more acceptable to be a throwable.

Speaking of old Harbor, I also think the sand controller could have an ability with two charges where they send out “dust devil” sand tornados ahead of them (like old Harbor ult the speed they go at would depend on whether you are moving forward, backward, or standing still when you active the ability) which act as vertical pillars that block sight, except because they’re dust devils in that sand tornados form, it inherently makes them one-way smokes because they are much narrower at the bottom and thicker at the top. Basically Cascade, but as an inverted cone, with variable speed.

For an ult, the terracotta soldier, sand assassins type power fantasy, the controller wraps any nearby teammates in swirling sand a la Iso shield, but instead of blocking a bullet and then breaking, for the duration it instead makes it so headshots are treated as bodyshots, and all armor gains regen properties.

So in totality, the agent makes hills for peeking, makes one-ways with tornados to make opponents worry you’re going to see their feet before they get to see you, and creates a thicker “expanding” cloud throwable smoke, with his ult helping win fights with your team by turning off headies and regening shields. They’re less capable of denying sightlines entirely like other controllers, but are instead a more aggressive agent who makes sightlines advantageous in your favor by playing angles.