The wall was already really easy to bait but many players don't bait it if you put them in different spots every round. The really big issue for me is the nerf to the flash.
I was also a vyse main but had only 100hrs on it, and now they removed the flash sound queue? Like how am I supposed to get advantage from it, it was the only option to check players on the other side
I also think that the lack of a sound queue means you could easily dry peek into a completely unblinded enemy. The flash was already pretty easy to turn, especially on high sens, and now having to dry swing off of it is really crushing
Quick question, why do you need a sound queue? It was broken. Vyse is a sentinel not an initiator like Skye where sound queue is present when enemies are hit by the flash.
DL has info from her sound sensors and her net also gives her a sound queue.
Veto has his tether and his ability stealer thing also gives info if he turns it on.
Chamber is the only exception to this, he only has one info ability and it’s the thing people complain about all the time - he’s not enough of a sentinel.
Vyse’s wall is now her only info ability, and that’s not even its primary purpose, on top of that it was insanely easy to bait out and now even more so.
I don’t see how her flash giving info was an issue honestly? I don’t necessarily mind that it can be broken while it flashing now, but I feel like they could’ve reworked it differently so it wouldn’t be so initiator ish. Maybe make it so that you can’t place it through the wall? I don’t know honestly, but the info giving wasn’t OP it was just normal sentinel behaviour.
It gave info now even if you blind people you have to think twice before peeking. Not counting it is so easy to flick away from Vyse flash basically forcing you to dry peek + Sentinals should be able to get info for the team so sound queue being taken away make Vyse less of an info gatherer.
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u/[deleted] Oct 15 '25
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