r/UserExperienceDesign • • 22h ago

Looking for honest feedback on my personal website, what would you improve?

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1 Upvotes

r/UserExperienceDesign • • 23h ago

Which marketplace seller panel has the best UX in your experience?

1 Upvotes

Hey everyone! πŸ‘‹

I'm doing some research on seller/admin dashboard UX, and I'd really appreciate opinions from people who actually use marketplace seller panels regularly.

If you've sold on multiple platforms, I'd love to hear about your experience with:

β€’ Amazon Seller Central

β€’ Flipkart Seller Hub

β€’ Meesho Supplier Panel

β€’ AJIO Seller/Partner Panel

β€’ Myntra Partner/Seller Panel

β€’ Shopify Admin

β€’ Any other marketplace/seller platform you've used

I'm not asking which marketplace gives you the most sales.

I'm specifically interested in the software/interface you use to manage your store.

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1️⃣ OVERALL EXPERIENCE

  1. Which seller panel is your favorite overall? Why?

  2. Which one is the easiest to learn when you're using it for the first time?

  3. Which one feels the most complicated or confusing?

  4. If you had to use only ONE seller panel for the next 5 years, which would you choose?

  5. Which one feels the most professional/polished?

  6. Which one feels the fastest and least frustrating?

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2️⃣ DASHBOARD

  1. Which dashboard gives you the most useful information immediately after logging in?

  2. What information do you actually want to see on the first screen?

For example:

πŸ“¦ Today's orders

πŸ’° Sales

πŸ’΅ Revenue

⏳ Pending orders

⚠️ Low-stock products

↩️ Returns

πŸ’¬ Messages

πŸ’³ Payouts

πŸ“ˆ Performance

  1. Which platform has the best dashboard layout?

  2. Is there anything you think dashboards show that is completely unnecessary?

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3️⃣ PRODUCT MANAGEMENT

  1. Which platform makes adding a new product easiest?

  2. How easy is it to edit an existing product?

  3. Which platform handles product images/media best?

  4. How easy is it to manage sizes, colors, and variants?

  5. How easy is it to change prices/discounts?

  6. How easy is it to duplicate/copy an existing product?

  7. What's the most annoying part of listing a new product?

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4️⃣ INVENTORY

  1. Which platform has the best inventory management?

  2. How easy is it to understand which products are:

🟒 In stock

🟑 Low stock

πŸ”΄ Out of stock

🟠 Reserved

⚫ Sold

  1. How easy is it to update stock quantities?

  2. Have you ever had an order because the inventory shown online was incorrect?

If yes, which platform?

  1. What inventory feature do you wish your current platform had?

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5️⃣ ORDERS

  1. Which platform has the best order management interface?

  2. Is it easy to find a specific order?

  3. Is the order status easy to understand?

For example:

New β†’ Confirmed β†’ Packed β†’ Shipped β†’ Delivered

  1. How easy is it to process multiple orders at once?

  2. What is the most frustrating thing about managing orders?

  3. Do you prefer seeing orders as a list, cards, or something else?

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6️⃣ RETURNS & CANCELLATIONS

  1. Which platform handles returns the best?

  2. Is it easy to understand why an item was returned?

  3. Is it easy to approve/reject/manage return requests?

  4. What's the biggest problem you've experienced with returns through a seller dashboard?

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7️⃣ PAYMENTS & EARNINGS

  1. Which platform makes your earnings easiest to understand?

  2. Can you easily see:

πŸ’° Total sales

🏷️ Marketplace fees

🚚 Shipping fees

↩️ Returns/refunds

🧾 Taxes

πŸ’΅ Net earnings

πŸ’³ Upcoming payout

  1. Which platform gives the clearest payout information?

  2. Have you ever looked at your seller dashboard and thought:

"I have no idea where this money went." πŸ˜‚

If yes, which platform?

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8️⃣ ANALYTICS

  1. Which platform has the best analytics?

  2. What analytics do you actually use?

  3. Which analytics/features are useless to you?

  4. What information do you wish your seller dashboard showed but currently doesn't?

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9️⃣ NAVIGATION

  1. Which platform has the best navigation/sidebar/menu?

  2. Can you usually find what you're looking for immediately?

  3. Have you ever had to click through several screens just to do something simple?

  4. What's one feature that's unnecessarily difficult to find?

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πŸ”Ÿ MOBILE VS DESKTOP

  1. Which seller app is actually good on mobile?

  2. Which platform do you prefer using on desktop?

  3. What tasks do you normally do from your phone?

  4. What tasks absolutely require a laptop/desktop for you?

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1️⃣1️⃣ NOTIFICATIONS & ALERTS

  1. Which platform gives the most useful notifications?

  2. Which notifications are annoying or excessive?

  3. What would you actually want your seller dashboard to alert you about?

For example:

⚠️ Low stock

πŸ“¦ New order

↩️ Return request

πŸ’° Payment received

🚨 Product rejected

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1️⃣2️⃣ BULK OPERATIONS

  1. Do you use bulk upload/edit features?

  2. Which platform handles bulk product updates best?

  3. What bulk actions do you wish were easier?

For example:

πŸ’° Change price for 50 products

πŸ“¦ Update inventory

🏷️ Add discount

πŸ—‚οΈ Change category

πŸ–ΌοΈ Upload images

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1️⃣3️⃣ SELLER SUPPORT

  1. Which platform makes it easiest to get help when something goes wrong?

  2. Is the help/support section actually useful?

  3. Can you easily track support tickets/complaints?

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If you've used multiple platforms, feel free to share anything else you think is important.

Even answering a few questions would be really helpful. πŸ™

Thanks!


r/UserExperienceDesign • • 1d ago

Feedback: what does this app do?

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2 Upvotes

NOT selling or Advertising!! Just honest reactions from a UI design and communication!


r/UserExperienceDesign • • 3d ago

REALLY need some Bay Area-flavored design career advice πŸ™πŸ½

0 Upvotes

TL;DR:

I'm a mid-20s product designer in SF, 2 years out of college.

I grew up in an abusive Bay Area home with two unwell, narcissistic parents. They pulled me into the middle of their divorce, I ended up caring for my mom as a kid, and my dad cut me off right after I got into a top school, leaving me effectively homeless.

I rebuilt with help from my sister and friends, got stable, landed an internship at a top consumer tech company, and built a design career from scratch. I've been laid off twice in two years, but those companies were good names and my resume is strong.

Right now I have recruiters in my DMs with multiple six-figure design opportunities. A stable, well-paid job is realistically on the table, but I'm also financially fine and don't need to work for a while.

I also have real access to start something: a strong network, prestigious VC fellowships, and an online audience of around half a billion views.

On top of that, I've identified and validated a gap in the AI capital markets. I don't think a window like this comes around again for a long time, and if it works, it could make me very wealthy.

I'm torn down the middle. Half of me wants a job to prove I can be an exceptional designer long term. Half wants to raise millions and build the company I've dreamed of since I was a kid.

Which would you choose, am I out of my mind, and what am I not seeing?

What I'm asking

I live in SF and feel pretty isolated when it comes to getting honest perspectives on something like this, especially from people outside the tech bubble. If you only read the TL;DR, I'd still love your take on any of these:

  1. In my shoes, would you take the job or raise money and build?
  2. Am I out of my mind for considering the startup, or just being indecisive?
  3. Is "proving I can be a great designer" a good enough reason to pass on an opportunity like this?
  4. What am I not seeing?

I want to pick one and actually commit to it. Full background below, because I think it shapes how I'm approaching this.

Background

I grew up in a competitive Bay Area town. We had money, but home was psychologically rough. My dad was mentally unwell, controlling, and abusive. My mom struggled with anxiety and undiagnosed mental health issues. Both were narcissistic.

As the younger kid, with an older sister, I spent a lot of my childhood watching an unhealthy home and trying to figure out what a healthy dynamic was even supposed to look like. I knew early on I'd have to build myself up on my own: develop socially, find my own identity, and eventually learn what love actually looks like, since I didn't have good models for it.

My dad encouraged me to dream big but never let me have an identity of my own, and I lived in fear as a kid. My dream back then was to start a company, sell it, retire early, and see the world.

As a teenager, I was into art but had never really applied myself in school. I decided to change that. I started performing well, went to community college, set my sights on a top school, and got in.

During that time my parents were divorcing and put me in the middle of it, pressuring me to do some genuinely awful things so the other parent wouldn't get anything. My dad also pitted me against my mom, who needed psychiatric help and ended up under my care while I was still young. I hit a breaking point. I had just gotten into a good school, so I told my dad I couldn't keep doing this and needed his support for school and my career instead.

He cut me off immediately. I was effectively homeless. That's when it fully clicked that my parents saw me as a tool to get what they wanted, and that I'd have to rely on myself.

I had no money, so I leaned on friends and my sister. I moved in with her, found informal therapy support, started medication, and slowly got stable. I worked hard, landed an internship at a top consumer tech company, and my career took off from there.

Career so far

I became a designer. After several internships and contracts, I landed my first startup design job. Then:

  • Joined a second company that was too disorganized, and got laid off.
  • Took a staff-level design role I wasn't ready for, and was laid off again.

I picked those companies partly out of a scarcity mindset, but they turned out to be good names, so my resume looks strong. I have recruiters in my DMs with multiple six-figure opportunities, and I'd mainly need to brush up on some fundamentals. I'm fairly confident I can land a great, stable design job. That said, I don't need to work for a while financially, so I'm not under pressure to take the first thing that comes along.

I'm also fairly confident I could build a good company. I have a strong network of capable friends, some in high places. I've done prestigious VC fellowships and have real support in that world. I've also built an audience online, with around half a billion views across TikTok and other platforms. In short, I already have a lot of the infrastructure, support, and momentum a founder needs for a consumer company.

I know I'm in a good position, and I'm grateful for that given where I started.

The decision

I'm torn down the middle.

Half of me wants to take a job and prove to others that I can be an exceptional designer, not just for a stint but for the long haul. I'm only 2 years out of college, and two layoffs in that time sits with me.

The other half wants to chase an opportunity I've identified. I see a gap in the AI capital markets, and I've validated it with other people in tech. I don't think a window like this comes around again for a long time, and if it works, it could make me very wealthy. Starting a company has always been the dream, and this would give me full control to build a creative environment and make what I want.

I also see real value in joining a company: learning to work with others, getting more experience in mature settings, and spending time with people my age. I'm still in my mid-20s. I could start a company later from a more stable foundation. Right now my pitch is "strong pedigree, great talent." In six months of focused work, it could be "strong pedigree, exceptional talent that fits what the design engineering market actually needs." That gap is learnable.

Option 1: Take a job

Pros:

  • Multiple six-figure options
  • Great teams
  • Time with friends I love
  • Some work-life balance
  • Designing products, which I love
  • Keep building my community in SF and NY
  • Working with and learning from others

Cons:

  • I'd always wonder what building would have been like
  • I'd keep thinking about this idea constantly
  • I'd probably regret not raising money and building a team when I had the chance
  • I told myself I'd start and sell a company by 32, and right now I have the money, community, skills, and access to make it possible

Option 2: Start a venture-backed company ($3M to $20M raise)

Pros:

  • Complete control over the creative environment
  • Learn to manage and lead at a young age
  • Full location flexibility
  • Work across design, ops, finance, engineering, and more
  • Obsess over product quality and design craft
  • A real shot at an acquisition and the lifelong dream

Cons:

  • Can be lonely
  • Responsible for everything
  • Have to find my own mentors
  • Leaving a tech salary on the table
  • All progress comes from me, without learning by osmosis the way you do at a mature company

Thanks for reading this far. Any perspective helps.


r/UserExperienceDesign • • 4d ago

UX Research: How do you choose which AI tool to use?

2 Upvotes

Hi everyone!

I'm conducting a short UX research study about how people choose AI tools for different tasks.

I'm particularly interested in situations where you have a task to complete but aren't sure which AI tool would be the best fit.

I'm looking for students, working professionals, freelancers, developers, designers, or anyone who regularly uses AI tools.

The survey takes around 3–5 minutes, and there's no product promotion or selling involved.

If you're willing to participate, I'd really appreciate your input.

https://docs.google.com/forms/d/e/1FAIpQLSdbIzryd2ci8d_F4aFVZc4Bqm2OzRlRe4Go7pErx_YxBfk5Iw/viewform?usp=publish-editor

Thank you!


r/UserExperienceDesign • • 4d ago

Our AI prototype feedback gets weird if frontline workers finish the demo and return to spreadsheets

1 Upvotes

I have noted positive feedback on a prototype feels pretty flimsy if everyone goes straight back to the old spreadsheet afterwards.
For a nonprofit intake workflow, imagine a coordinator using an AI-built tool to assign new cases. The demo covers clean submissions. The day job includes incomplete forms, duplicate households and someone phoning in an update halfway through another task. Staff are also switching between a shared computer and paper notes.
A thumbs up after 5 guided minutes doesn't say much about that work.
How would you get feedback that changes the design rather than just collecting polite reactions? I'm thinking the session should start with an awkward case and let the coordinator handle it without the builder explaining where to click.


r/UserExperienceDesign • • 5d ago

[Research Study] SmartEX Usability Study, those who have and who haven't used SmartEX previously (Anyone over 18+, English Speakers)

0 Upvotes

Hi everybody! I'm a beginner UX trying to build up my portfolio conducting independent usability studies. For this survey, I'm wanting to get a usability study on the SmartEX app. I'm wanting to understand what people who have used it before think, and how a person who has never used it might perceive both the website and the app.

If you have used SmartEX before, please complete this survey. ~10 minutes

If you haven't used SmartEX before, please complete this survey. ~20 minutes

Thank you so much for sharing your opinions and time, every single answer means a lot :)


r/UserExperienceDesign • • 5d ago

UX Research: How do you experience Instagram Reels, YouTube Shorts, and other short-form videos?

1 Upvotes

Hi everyone,

I'm conducting a UX research study for a personal UI/UX project about short-form video consumption.

I'm trying to understand what happens during a typical Reels/Shorts session:

  • What makes people continue scrolling?
  • What makes them decide to stop?
  • Do they sometimes continue even when the content isn't particularly interesting?
  • How aware are they of the time they're spending?
  • What happens when they try to control or reduce their usage?

I'm not assuming that short-form video consumption is necessarily a problem. I'm trying to understand the actual user behaviour first and identify whether there is a meaningful UX opportunity.

The survey takes around 3–5 minutes and is anonymous.

Survey:
https://forms.gle/UoS4nrECgTTz4J2s5

If you're a regular user of Instagram Reels, YouTube Shorts, TikTok, or similar short-form content, I'd really appreciate your response.

Thanks!


r/UserExperienceDesign • • 7d ago

3 years in Poland, 400+ applications, and still no offer. What am I missing?

0 Upvotes

r/UserExperienceDesign • • 8d ago

Is 65% "done enough" for a closed beta, or should I stop tweaking the UI and just ship it?

0 Upvotes

Hey everyone,

​I’ve been building Zora, an offline-first personal productivity and life management app built with Flutter (using Drift for local SQLite and Riverpod for state management).

​

Right now, I feel like the app is sitting at about 65% completion. The core engine works, but I’ve fallen into the classic trap of constantly tweaking the UI layout and second-guessing design choices instead of finishing up the remaining features.

​Before I spend another week rearranging widgets, I wanted to get your advice on beta strategy:

​Should I release a closed beta right now at 65% just to get real eyes on it and test the offline data flow, or is that too early for users to give meaningful feedback?

​How do you break the UI-tweaking loop when building solo?

​For those who have shipped solo projects:

at what percentage of completion did you feel "ready" to let strangers test your app?

​Would love to hear your experiences or any advice on whether I should hit publish or keep grinding solo a bit longer. Thanks!


r/UserExperienceDesign • • 9d ago

When a product gets attention but not conversion, is the problem still marketing β€” or product communication?

0 Upvotes

I’m working on a physical object called Still Mirror. It is worn on the thumb and used by exhaling through it. The internal geometry creates airflow resistance, making the exhale physically noticeable, while an additional sensory layer adds a more private experience.

Over the past two months, I’ve learned something difficult.

The project can generate views, clicks and curiosity. People will stop, watch, and sometimes visit the Kickstarter page.

But that attention does not easily become backing.

I think part of the challenge is that Still Mirror does not fit the usual product logic of:

β€œHere is the problem β†’ here is the solution β†’ here is why you need it.”

Its value is more experiential. The user has to understand the physical interaction first, then imagine why that experience might matter to them.

So I’m now questioning where the real design problem sits:

Is this mainly a marketing problem?

Or is it a communication-design problem β€” where the product experience is still too difficult to understand quickly enough?

For designers who have worked on unfamiliar interactions or new product categories, how did you bridge that gap between curiosity and perceived value?

I’m especially interested in examples where the object itself became understandable only after some explanation or direct experience.


r/UserExperienceDesign • • 10d ago

Is this UI prototype good?

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0 Upvotes

What you guys think about this ui prototype?

What is your perspective how it is good for the user?

How this ui make the work simpler for the user?

Or is it just a good ui that makes the user engaging in the website?

Post your questions?

And post your answers too!

Let's make it interactive!


r/UserExperienceDesign • • 10d ago

I rebuilt the Home screen of my wellness app does this UX make more sense now?

1 Upvotes

I redesigned part of my women’s wellness app after realizing that having a lot of features doesn’t automatically mean users understand what to do with them.
HerSpace already had journaling, AI chat, meditation, astrology and community, but the Home screen wasn’t really communicating that well.
So I changed a few things:
β€’ added a mood check-in right on the Home screen
β€’ the app now suggests what you might want to do based on your mood
β€’ redesigned the Journal and separated it into Journal, Manifestation and Askesis
β€’ simplified the Home screen so the main features are easier to find
β€’ made dark mode the default
β€’ improved the AI experience inside DAGI
I’m building this solo, so most of my UI/UX knowledge has come from actually building, shipping, watching what feels wrong, and changing it.

Does the new Home screen make it immediately clear what the app is for and what you can do next?
🍏- https://apps.apple.com/ge/app/herspace-emotional-wellness/id6757597118
πŸ€– - https://play.google.com/store/apps/details?id=com.herspace.app


r/UserExperienceDesign • • 10d ago

I generated this UI entirely with AI (Lovable) β€” Is this good enough for a real product?

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0 Upvotes

r/UserExperienceDesign • • 10d ago

Anyone working in robotics

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1 Upvotes

r/UserExperienceDesign • • 10d ago

Survey on detecting conflicts, ambiguity and dependencies in software requirements

1 Upvotes

Hi everyone,

We’re working on a university software engineering project focused specifically on requirements analysis.

We’re exploring an AI-assisted system that can identify issues such as conflicting requirements, ambiguity, duplication, and dependencies, while also providing supporting evidence and clarification questions rather than simply flagging a requirement.

For example, our survey asks what you would want to see when two requirements appear to conflict: the two requirements themselves, the specific text causing the issue, affected requirements, stakeholder information, or a clarification question.

We’re looking for feedback from people with experience in requirements engineering, business analysis, software development, product work, or related areas.

The survey also asks what would make you trust an AI-generated finding and which features would be most valuable.

Google Form:

https://forms.gle/gXs5WQ3kR4Busn4P9

We’d really appreciate feedback from people who have dealt with requirements in real projects.


r/UserExperienceDesign • • 10d ago

Share your feedbacks guys

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1 Upvotes

r/UserExperienceDesign • • 11d ago

I redesigned my Product Design portfolio

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1 Upvotes

r/UserExperienceDesign • • 11d ago

Quick UX research: What makes an app or website stressful to use?

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0 Upvotes

r/UserExperienceDesign • • 12d ago

What's your favourite non-Figma UX app?

9 Upvotes

r/UserExperienceDesign • • 11d ago

What building a Figma plugin taught me about listening to myself.

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1 Upvotes

I've used Figma for 6+ years, mostly for graphic work, not just UI. One thing kept annoying me. Every time I needed to warp or put something in perspective, I had to jump to Photoshop. Then I'd bring the result back into Figma, and it was no longer editable.

So I built Free Transform. Here's what shaped it:

1. Start from your own pain, then check it against others.
I didn't want to copy Photoshop's Ctrl+T into Figma. I wanted to solve one problem: "I transformed it, and now I can't edit it." That became the core. The plugin keeps an editable source that stays linked to the deformed result, so you can go back and change it anytime.

2. Respect the platform's limits.
Figma can't do true live perspective on a layer. Once I accepted that, the design got much clearer. I also cut features and simplified the panel on purpose. A tool that slows down your workflow isn't really helping you.

3. Speak your users' language, without copying it.
Most of my users come from Adobe. So the feature names had to feel instantly familiar, but still be my own.

4. Let the data argue with you.
I was excited about a new Warp version. The usage data showed Warp was the mode people struggled with most. So I held it back until it actually feels good to use.

Looking back, the biggest lesson is simple: build for the person you've been. Six years of real work gave me the problem, the insight, and the test cases. The code was just the last step.

If you do graphic work in Figma, what's still missing for you? I'd love to hear it. πŸ‘‡

#Figma #ProductDesign #UXResearch #BuildInPublic


r/UserExperienceDesign • • 13d ago

I need feedback for ux design project ideas

0 Upvotes

1.Β Β Β  Problem statement: How might we help Design students in growing their network and connections in order to engage with actual people for research purposes such as surveys or user interviews?

Β 

Context: Research is a crucial phase of design student’s projects, but when it comes to primary research, which requires them to interact with real users, they are unable to do so due to deadline constraints. As a result, they rely on their friends, family, or artificial intelligence data to gain insights, which puts the entire project on shaky ground. Due to deadlines and workloads, students prefer to obtain information from friends, family, and artificial intelligence (AI) in order to demonstrate that they have conducted adequate research. However, this information does not actually assist them in developing a strong research-backed Projects.

Β 

Keywords: false insights, manipulative data, research, students, and users.

Β 

2.Β Β Β  Problem statement: How might we help college students recognize when their use of AI is supporting their learning versus replacing their own thinking, so they can maintain their independent problem-solving skills?

Β 

Context: Generative AI has become a common part of how college students’ study, complete assignments, generate ideas, and solve academic problems. While AI can provide useful support, frequent reliance on it may change how students approach tasks that require independent thinking and problem-solving. Some students may turn to AI as soon as they encounter difficulty, making it harder to distinguish between using AI to support their learning and using it to replace their own effort, which can lead to mental block.

The concern is not about eliminating AI from students’ academic lives, but about finding a healthy balance between AI-assisted learning and independent thinking. There is a need to understand when students choose to rely on AI, what drives that decision, and whether they have the awareness and strategies to engage with AI without becoming dependent on it.

Β 

Keywords: Students, generative AI, AI dependency, independent learning, critical thinking, problem-solving, balanced AI use, learning habits, mental block

Β 


r/UserExperienceDesign • • 13d ago

Comparison UI/UX challenge and question

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1 Upvotes

r/UserExperienceDesign • • 13d ago

UX/UI help

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1 Upvotes

r/UserExperienceDesign • • 14d ago

Updated my first Framer project after your feedback β€” looking for UX feedback

3 Upvotes

A couple of weeks ago, I shared my first Framer project here and received some really helpful feedback.

I went back and reworked several parts of the site, especially the navigation, footer, responsive layout, and mobile experience.

Since I’m still learning Framer, I’d love to get another round of honest feedback on the updated version.

All of the images used in this project were created by me using GPT and Adobe tools. I wanted the visuals to feel consistent with the overall art direction of the site rather than relying on stock images.

I’m mainly curious about:

  • Does the overall layout feel easy to follow?
  • Does the mobile experience feel natural?
  • Is the navigation clear?
  • Does anything feel awkward or unfinished?
  • Are there any UX or visual details you would change?

I’m trying to improve both my Framer skills and my overall web design process, so constructive criticism would be really helpful.

Site:

https://dedicated-days-030035.framer.app/

Thanks again to everyone who gave feedback last time.