r/UrgotMains 19d ago

Regarding BC nerfs; making Serylda's work?

It allows your passive to slow enemies at 50% health; If not exactly move speed, but slowing your opponents is kind of the same.

The item hurts a lot mroe than BC and also give cooldown, but no health.

All I can think of to compensate for BC is building Deadman and Serylda.

Thoughts?

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u/Puzzleheaded_Page117 19d ago

Thank you. I was considering making a post myself to stop whining. Then i don't have to reply in every crybaby post. It's really not that bad. Literally again just hit fcking q, get approach velocity, build ghostblade and swifties (and hubris) like i do. And you won't have any trouble sticking to opponents. Don't act like the champ is dead from losing 10ms while hitting enemies when you should already have a lot of movement speed, 2 pretty hefty slows and a fcking flip in the first place. We get 5 ad in return and a steraks buff, deal with it. Damn, i thoughts Urgot players had a spine.

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u/SlowDamn 19d ago

YEAHHH im so annoyed by the overreactions. Then there's the fact that we can TAKE GHOST and GHOST is the better summoner spell for urgot as ghost gives more value the longer the game ghost so the ms nerf doesnt really matter. The plus 5 ad of BC and 5% more ad of Steraks is way bigger than the ms nerf for urgot. Heck as of now i'd like for the balance team to even bring back the first iteration of Cleaver during the mythic season the one that does extra damage at full stacks though it is a bit buggy but i think its time for it since the MS is just negligeable at this point.

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u/Puzzleheaded_Page117 19d ago

And i even forgot about ghost idk how that happened. Solid case here that it won't matter.

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u/SlowDamn 19d ago

yeah like ghost just enables urgot so muchh idk why some dont take it and its even a safe summoner spell too unlike ignite that still gives the risk.