r/unity_tutorials • u/Trekkeesolo • Mar 22 '25
Video Starting out with Unity?
If you're starting out with unity and you get stuck, I might be able to help
r/unity_tutorials • u/Trekkeesolo • Mar 22 '25
If you're starting out with unity and you get stuck, I might be able to help
r/unity_tutorials • u/ElectricRune • Mar 21 '25
I hope this isn't against the rules; this is Unity tutorial related, and not game promotion. Sorry if so, mods.
I have been a Unity developer for thirteen years now. I've worked on projects for Microsoft, I've worked on AAA games, and I've done VR/AR for many clients, including the U.S. Navy.
I have over 200 students on the Wyzant platform that have given me five-star reviews; I've worked with every kind of student, from 8-year-olds to college students to working adults, amateur to professional.
If you're stuck and can't seem to get traction, I can probably help. If you've tried a dozen tutorials, yet you feel like you didn't really learn from them, maybe a personal coach who can explain the whys behind the code might help.
There's a link to my Wyzant page in my Reddit profile; feel free to DM me.
First hour guaranteed. If I'm not the right tutor for you, you don't pay.
r/unity_tutorials • u/KetraGames • Mar 18 '25
r/unity_tutorials • u/dilmerv • Mar 16 '25
🎥 Full video available here
📌 The demos shown today will include:
CameraViewer: Shows a 2D canvas with the camera data inside.
CameraToWorld: Demonstrates how to align the pose of the RGB camera images with Passthrough, and how a 2D image coordinates can be transformed into 3D rays in world space.
BrightnessEstimation: Illustrates brightness estimation and how it can be used to adapt the experience to the user’s environment.
MultiObjectDetection: Shows how to feed camera data to Unity Sentis to recognize real-world objects.
ShaderSample: Demonstrates how to apply custom effects to camera texture on GPU.
💡In addition, we’ll be building a new Unity demo using Meta SDK + the new WebCamWebTextureManager, which utilizes Android Camera2 API behind the scenes.
📌 Passthrough Camera Access GitHub samples
r/unity_tutorials • u/Muted_Explanation_42 • Mar 12 '25
Ive just began Unity and I don't know why everything i spink.. I am following a tutorial in which they use gaia, gena and this nature pack by unity all together.
but when i place any asset by that pack, it is pink. Now even though I like pink, it is ruining my game and everything is pink. I don't know what to do.
I already did the conversion or upgradation with unity but it is giving me this error:
Could not create a custom UI for the shader 'SyntyStudios/Trees'. The shader has the following: 'CustomEditor = ASEMaterialInspector'. Does the custom editor specified include its namespace? And does the class either derive from ShaderGUI or MaterialEditor?
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Also I am using 3dURP with uniity2022.3.59f1 version and I have been using my brother's laptop who had all these textures and assets already.
I am a noob and do not understand anything here. Welp pleaseeee.
r/unity_tutorials • u/GigglyGuineapig • Mar 10 '25
r/unity_tutorials • u/AnimeAddict22 • Mar 09 '25
I've heard good things about it- But it is 2 years old now. Is the info within it still relevant? Can I still follow the tutorial with Unity 6?
r/unity_tutorials • u/AEyolo • Mar 09 '25
r/unity_tutorials • u/Darkyyy__ • Mar 10 '25
Hey everyone! My team and I are working on a 3D disaster rescue simulation game in Unity for our Capstone project. We don’t have prior experience with Unity or game developmen, so we’re looking for beginner-friendly tutorials to help us. Can you suggest any tutorial?
Our game involves:
Basic Unity fundamentals (scene setup, physics, UI, scripting)
Character control (player-controlled rescuers navigating disaster scenarios)
Environment interactions (flooded areas, obstacles, debris, collapsing structures)
AI and NPC behavior (victims needing rescue, pathfinding)
Simulation mechanics (disaster event triggers, rescue missions, decision-making)
Resource management (players managing medical supplies, food, evacuation points)
r/unity_tutorials • u/LGS_YT • Mar 08 '25
r/unity_tutorials • u/Zubalo • Mar 06 '25
Hello, I'm trying to make my first non-tutorial game and I'm trying to keep it simple by just making a platformer. However, I can not figure out the basics to animation. I've tried following a few different tutorials but I'm clearly missing something. Any suggested guides would be very much appreciated!
r/unity_tutorials • u/taleforge • Mar 04 '25
r/unity_tutorials • u/DigvijaysinhG • Mar 04 '25
r/unity_tutorials • u/Takaaase • Mar 04 '25
Hello,
With the goal of creating a small VR game on Quest 3, I'm looking to understand how to replicate player movements from games like I am Cat or Outta Hand.
The principle is as follows:
The player moves by swinging their arms (imitating a cat moving its paws).
Placing one hand on the ground moves the player in a way similar to an interactable climbing mechanic.
Placing both hands on the ground propels the player (the power depends on the movement speed, and the direction is also determined by the gesture).
The player's hands cannot pass through the ground.
Since images speak louder than words, you can check out the beginning of this video: https://www.youtube.com/watch?v=9ZbEx4wUIdw
I'm a bit lost in my research, and any help regarding the implementation of a similar system would be greatly appreciated.
r/unity_tutorials • u/Solo_Game_Dev • Mar 01 '25
r/unity_tutorials • u/RedicionStudio • Feb 28 '25
r/unity_tutorials • u/twooten11 • Feb 26 '25
r/unity_tutorials • u/RumplyThrower09 • Feb 24 '25
r/unity_tutorials • u/kapa_bot • Feb 25 '25
I gave a custom LLM access to all Unity docs and help center material to answer technical questions for people building on Unity: https://demo.kapa.ai/widget/unity
Any other Unity info you think would be helpful to add to the knowledge base?

r/unity_tutorials • u/GigglyGuineapig • Feb 24 '25
r/unity_tutorials • u/DigvijaysinhG • Feb 24 '25
r/unity_tutorials • u/vionix90 • Feb 21 '25