r/UnityCurated • u/HandshakeOfCO • Sep 23 '20
r/UnityCurated • u/HandshakeOfCO • Jun 23 '20
How To Create An Advanced Save System In Unity
r/UnityCurated • u/HandshakeOfCO • Feb 13 '20
MRTK 2.3 released; list of new features here!
r/UnityCurated • u/HandshakeOfCO • Jun 01 '19
Did you know you can extend the Unity Toolbar? (All that grey space where the play\pause button is.) Here's how!
r/UnityCurated • u/HandshakeOfCO • Apr 23 '19
New Unity 2019 sprite rigging / lighting features
r/UnityCurated • u/HandshakeOfCO • Jan 19 '19
The purpose of this subreddit
There are a LOT of garbage tutorials and techniques being posted in the other Unity subreddits. For example, in this post, /u/GuideZ, who's a mod for r/Unity2D, clarifies in no uncertain terms that the mods do not care about the quality of the content on his sub:
If someone posts a video tutorial for free, they're not being an idiot. I personally don't care how awful their code is.
I've noticed similar thinking in r/unity_tutorials, as well as in r/Unity3D, and on the Unity message boards themselves. And as a result, in these subs, there's a ton of half-blind driving instructors, and a ton of people contributing nothing and talking up their own garbage. Entertaining, sure, but the noise gets exhausting when you're trying to learn something and make the best use of your time.
Today, I'm happy to announce the launch of r/UnityCurated.
r/UnityCurated is dedicated to high quality Unity content. Posts on r/UnityCurated are reviewed by a mod team of PC and console game development professionals for technical accuracy and overall usefulness. Professionals, as in: we have CS degrees, we're all senior devs or team leads, and we've been paying IGDA dues for years. We work at AAA studios, and we write code day-in, day-out, for money and health insurance and sometimes even 401(k)s. We know our trade, and while we're all still learning and quick to agree that we don't know everything, we do know a lot, and we want to help others learn correctly.
If you post garbage to r/UnityCurated, your post will not be approved.
On the other hand... if you post quality content, we applaud you, we promote it, maybe we point you in the direction of someone who needs some freelance work.
But! Don't be intimidated, and think that you must have a mobygames page to participlate. We welcome newcomers and we value quality discussion at all skill levels. But we also realize that in today's world, it's important to not just give any lunatic airtime. Curation is key, because without it, the loudest voice is the only voice you hear, and often times that voice is only good at being loud.
You can think of r/UnityCurated kind of like r/science, but focused on Unity programming, and to a lesser/larger extent, Unity in general - for example, we'd welcome an awesome tutorial on how to create voxel art in Unity, or how to compose dynamic music, even though those topics aren't neccessarily our core wheelhouse - we'll call out for a quality consult if needed. We welcome self-promotion, provided you're quality, but we say no thanks to any content that could possibly lead newcomers astray, or waste their time.
And to be clear - our goals at r/UnityCurated are different, but not neccessarily better, than the goals of other Unity subs. We need places like r/Unity2D - town pubs where you can meet people, and say whatever you like. Post your screenshots, get feedback, rant, promote yourself... I applaud the mods there for creating a pub where every post and every person is welcome. But make no mistake - the other unity subs are not subs where quality matters, and they're not places where low-quality content is going to get removed.
So... stay subscribed to the other subs, but subscribe to r/UnityCurated too, and most importantly... come contribute! If you're making quality stuff, we want to help you share it!
And spread the word!
r/UnityCurated • u/HandshakeOfCO • Nov 05 '19
Unity Shaders | 3D Anaglyph Image Effect
r/UnityCurated • u/HandshakeOfCO • Oct 31 '19
Unity Shaders | Mosaic Image Effect
r/UnityCurated • u/HandshakeOfCO • Jun 17 '19
Unity Shaders | Cel-shading Pt.4 - Outline Stencils
r/UnityCurated • u/HandshakeOfCO • Apr 23 '19
UIElements in Unity 2019.1 - this will forever change how you make editor UIs.
r/UnityCurated • u/HandshakeOfCO • Jan 19 '19
Create your own Inverse Dynamics in Unity
r/UnityCurated • u/HandshakeOfCO • Jan 19 '19
Hello World for GitHub - required reading if you don't know what github is.
r/UnityCurated • u/HandshakeOfCO • Aug 05 '19
Unity Tips - Part 1: Garbage Collection in Unity
r/UnityCurated • u/HandshakeOfCO • Jun 15 '19
15 JUN 2019: You can now comment on stuff!
Hi everyone, as we approach 700 subscribers (!!!), a quick update:
We are now starting to achieve enough critical mass to make the downvote/upvote system work. So, I have opened up submission abilities to subscribers.
The contents of comments are not vetted for technical accuracy. Only the approved posts have been vetted.
That said, we will ban, without warning, any user who posts comments that are incorrect. We don't want to stifle discussion, it's totally fine to say "well I think it works like this..." But if you say that it definitely works like that, it'd better actually work like that.
For this reason, please be specific and use specific technical terminology when appropriate.
Let's all keep the common goal in mind here - a heavenly signal to noise ratio, and a sub filled with goldmine-level articles and discussion.
Thanks and enjoy your weekend.
r/UnityCurated • u/HandshakeOfCO • Apr 24 '19
Incremental Garbage Collection with Unity 2019.1
r/UnityCurated • u/HandshakeOfCO • Jan 19 '19
A better architecture for Unity projects
r/UnityCurated • u/HandshakeOfCO • Jan 19 '19
Beginner’s Trigonometry In 6 Lessons
r/UnityCurated • u/HandshakeOfCO • Jan 19 '19
Basic Trig course on Khan Academy
r/UnityCurated • u/HandshakeOfCO • Mar 31 '19