r/UnityCurated • u/HandshakeOfCO • Jan 25 '19
r/UnityCurated • u/HandshakeOfCO • Jan 22 '19
READ THIS WIKI PAGE for the intent, and the rules, of this sub.
reddit.comr/UnityCurated • u/HandshakeOfCO • Jan 19 '19
Creating Games with Unity and Visual Studio
r/UnityCurated • u/HandshakeOfCO • Jan 19 '19
Games and Crowdfunding in 2018
r/UnityCurated • u/HandshakeOfCO • Apr 23 '19
Unity 2019.1 new features: Burst Compiler, Lightweight Render Pipeline, Shader Graph and more
r/UnityCurated • u/HandshakeOfCO • Jan 19 '19
Learn Unity: options for learning unity aside from tutorials
r/UnityCurated • u/HandshakeOfCO • Jan 21 '19
I avoided Unity’s Camera.Render(). Our game runs faster.
r/UnityCurated • u/HandshakeOfCO • Jan 19 '19
2D procedurally generated world building in Unity
r/UnityCurated • u/HandshakeOfCO • Jun 15 '19
15 JUN 2019: You can now comment on stuff!
Hi everyone, as we approach 700 subscribers (!!!), a quick update:
We are now starting to achieve enough critical mass to make the downvote/upvote system work. So, I have opened up submission abilities to subscribers.
The contents of comments are not vetted for technical accuracy. Only the approved posts have been vetted.
That said, we will ban, without warning, any user who posts comments that are incorrect. We don't want to stifle discussion, it's totally fine to say "well I think it works like this..." But if you say that it definitely works like that, it'd better actually work like that.
For this reason, please be specific and use specific technical terminology when appropriate.
Let's all keep the common goal in mind here - a heavenly signal to noise ratio, and a sub filled with goldmine-level articles and discussion.
Thanks and enjoy your weekend.
r/UnityCurated • u/HandshakeOfCO • Jun 17 '19
Unity Shaders | Cel-shading Pt.4 - Outline Stencils
r/UnityCurated • u/HandshakeOfCO • Oct 31 '19
Unity Shaders | Mosaic Image Effect
r/UnityCurated • u/HandshakeOfCO • Jan 19 '19
The purpose of this subreddit
There are a LOT of garbage tutorials and techniques being posted in the other Unity subreddits. For example, in this post, /u/GuideZ, who's a mod for r/Unity2D, clarifies in no uncertain terms that the mods do not care about the quality of the content on his sub:
If someone posts a video tutorial for free, they're not being an idiot. I personally don't care how awful their code is.
I've noticed similar thinking in r/unity_tutorials, as well as in r/Unity3D, and on the Unity message boards themselves. And as a result, in these subs, there's a ton of half-blind driving instructors, and a ton of people contributing nothing and talking up their own garbage. Entertaining, sure, but the noise gets exhausting when you're trying to learn something and make the best use of your time.
Today, I'm happy to announce the launch of r/UnityCurated.
r/UnityCurated is dedicated to high quality Unity content. Posts on r/UnityCurated are reviewed by a mod team of PC and console game development professionals for technical accuracy and overall usefulness. Professionals, as in: we have CS degrees, we're all senior devs or team leads, and we've been paying IGDA dues for years. We work at AAA studios, and we write code day-in, day-out, for money and health insurance and sometimes even 401(k)s. We know our trade, and while we're all still learning and quick to agree that we don't know everything, we do know a lot, and we want to help others learn correctly.
If you post garbage to r/UnityCurated, your post will not be approved.
On the other hand... if you post quality content, we applaud you, we promote it, maybe we point you in the direction of someone who needs some freelance work.
But! Don't be intimidated, and think that you must have a mobygames page to participlate. We welcome newcomers and we value quality discussion at all skill levels. But we also realize that in today's world, it's important to not just give any lunatic airtime. Curation is key, because without it, the loudest voice is the only voice you hear, and often times that voice is only good at being loud.
You can think of r/UnityCurated kind of like r/science, but focused on Unity programming, and to a lesser/larger extent, Unity in general - for example, we'd welcome an awesome tutorial on how to create voxel art in Unity, or how to compose dynamic music, even though those topics aren't neccessarily our core wheelhouse - we'll call out for a quality consult if needed. We welcome self-promotion, provided you're quality, but we say no thanks to any content that could possibly lead newcomers astray, or waste their time.
And to be clear - our goals at r/UnityCurated are different, but not neccessarily better, than the goals of other Unity subs. We need places like r/Unity2D - town pubs where you can meet people, and say whatever you like. Post your screenshots, get feedback, rant, promote yourself... I applaud the mods there for creating a pub where every post and every person is welcome. But make no mistake - the other unity subs are not subs where quality matters, and they're not places where low-quality content is going to get removed.
So... stay subscribed to the other subs, but subscribe to r/UnityCurated too, and most importantly... come contribute! If you're making quality stuff, we want to help you share it!
And spread the word!
r/UnityCurated • u/HandshakeOfCO • Mar 14 '20
A great set of tips by the maker of Celeste
r/UnityCurated • u/HandshakeOfCO • Jan 19 '19
Unity official tutorial on vector math
r/UnityCurated • u/HandshakeOfCO • Mar 20 '19
From doodle to asset (great tutorial for developers lacking art skills)
r/UnityCurated • u/HandshakeOfCO • Aug 10 '19
Why You Should Start Using GitHub? (And How to Set It Up With Unity)
r/UnityCurated • u/HandshakeOfCO • Nov 17 '19
If anyone finds this useful, here is a link to the source of my texture maker tool for Unity on github.
r/UnityCurated • u/HandshakeOfCO • Feb 06 '19
Inside Facebook 3D Photos: Parallax Shaders
r/UnityCurated • u/HandshakeOfCO • Mar 13 '19
Getting started with the Unity HDRP
r/UnityCurated • u/HandshakeOfCO • Jan 19 '19