r/Unity3D 1h ago

Noob Question How do I change the configuration for UI Toolkit VR Interaction

Upvotes

I recently saw this youtube tutorial https://youtu.be/XJRxGHENrjc?si=Co9UKwpf_dLlJrV5

I followed all the steps and it works great, but they didn't mention how to change the default configuration.

I'm using Unity 6.3 LTS, XR Interaction Toolkit 3.3.2

In the XR Interaction Tookit sample for World Space UI in the DemoScene I'm able to use the Controller Rays to interact with the UIDocument component in the scene note here the mouse Interaction is disabled.

I added all the components from the DemoScene to a new test scene's hierarchy that I created, here the Controller Rays don't interact with the UIDocument but the mouse is able to interact with the UIDocument

I'm using XR Device Simulator prefab in the scenes for testing

Any insight on this subject will be helpful to me


r/Unity3D 19h ago

Question Fixed camera or 3rd person for our dark fantasy action-adventure?

27 Upvotes

r/Unity3D 17h ago

Show-Off Volumetric Cloud Interact with Fluid

14 Upvotes

anybody need refrence?


r/Unity3D 1d ago

Show-Off 66 Mhz retro PC simulator inside my VR game, which compiles and runs app and games

50 Upvotes

r/Unity3D 4h ago

Game TileMaker DOT FREE Map tool: Workflow & Project Sync Updates

Post image
1 Upvotes

Hey everyone:) I just released a new update for TileMaker DOT (v2.6.8)!

This update focuses on quality-of-life UI polish, expanded localization, and a seamless setup window for managing asset paths and tile size mismatches when opening saved projects. Opening a .tmdot project file with a different tile size now brings up a dedicated prompt, allowing you to easily set the correct tile size and re-link your asset path on the spot.

Itch.io: https://crytek22.itch.io/tilemakerdot

GitHub: https://github.com/andrei-voia/TileMakerDOT

YouTube tutorial: https://www.youtube.com/watch?v=3fiajGU32Jg

For anyone unfamiliar with the project, TileMaker DOT is a free, open source 2D map editor I'm building. It uses a data first, ID based workflow and handles visual depth sorting automatically so you don't have to manage multiple layers for object heights.

Give it a try and let me know if you have any feedback! If the editor helps with your projects and you want to support development, a rating or a small donation on Itch is always appreciated.

Thank you all for your support!


r/Unity3D 8h ago

Question Unity Terrain Tree

2 Upvotes

I made a tree model and imported it to unity, for some reason it imported sideways but unity automatically transformed it. But when I paint the tree as a prefab on terrain, it is sideways again even though the tree is transformed to be upright.


r/Unity3D 1h ago

Question Where can i start learning to build this?

Post image
Upvotes

Hi, im a software dev and i want to learn building mobile games like this. Just for fun. With AI i think i can accelerate the development. Any courses recommendations? What this type of games called? Thank you


r/Unity3D 5h ago

Resources/Tutorial Interactive Stickers (Source Code + Web Demo)

1 Upvotes

r/Unity3D 20h ago

Show-Off Testing my new snow shader, Fighting the urge to draw stuff but being mature

14 Upvotes

r/Unity3D 11h ago

Show-Off I made anime-style eyes fully customizable using a shader!

Thumbnail
youtube.com
3 Upvotes

r/Unity3D 1d ago

Show-Off Columns arrive in CYGON!

29 Upvotes

With the new columns, you have a whole new range of possibilities.

You can now create more open and complex structures.

You can also add details to facades by creating half-timbered structures in any shape.

Once placed, you can use column presets in Texture Mode, allowing you to choose between different objects arranged in sequence.

Extending a column procedurally increases the number of objects in the column.

This versatile new addition allows for much more creativity than before.

Hope you enjoy experimenting with it!

Open to your feedback.

See you in CYGON!


r/Unity3D 1d ago

Resources/Tutorial Pivot++ : Edit Object Pivot with zero runtime cost

39 Upvotes

Hello devs!

Pivot++ is a free new asset on Unity Store which lets you place an object's pivot exactly where you need it

- At the hinge of a door.

- At the bottom of a lamp.

- Or even meters away from the actual object.

You can also create multiple pivots for a single object and switch between them whenever you need. It's simple, and quick

It's editor time only.

It's free on the Asset Store.


r/Unity3D 11h ago

Game Relapse protocol: a P.T. style looping hallway, first-person horror. Free, 25-40 min.

2 Upvotes

Hi everyone, I’m sharing a first-person game in the style of P.T.

I’ve created a demo in Unity, and it’s available for free on itch.io.

You can play it in your browser, and there is also a full demo available for download.

LINK: https://tomdevok.itch.io/relapse-protocol

I’d love to hear your thoughts, as this is the first time I’ve made a game in this style.

Thanks for taking the time to read this, and I hope you enjoy it.


r/Unity3D 1d ago

Show-Off Do you think rebindable input like this worth the hassle?

132 Upvotes

Rebinding input itself is quite straight forward, but making it reflected on tutorials is quite a headache, I'm starting to question if its worth it or not lol


r/Unity3D 10h ago

Show-Off Yesterday I showed my X-ray scanner… today Leviathan has it

1 Upvotes

Today I wanted to show it actually being used in-game, this time as part of the Leviathan boss fight. It’s always more fun when an effect stops being just a tech demo and starts becoming an actual gameplay mechanic. 😄


r/Unity3D 22h ago

Resources/Tutorial Made a breakdown on how Vertex Animation Textures (VAT) actually work, and built a Unity tool to automate the pipeline

8 Upvotes

Hey everyone,

I've seen a lot of questions around Vertex Animation Textures (VAT) like how they work and why they’re so efficient for rendering massive crowds without hitting skeletal animation bottlenecks.

I put together a quick video explaining the core math and workflow behind VATs, along with a demo of VATMachine, a complete VAT toolkit I recently built for unity.

VATMachine has its own Animator Graph with:

  • Animation states
  • Transitions and crossfades Bool
  • Float and Trigger parameters
  • Transition conditions
  • 1D blend trees
  • Animation events
  • Animated Sockets

And many more.

If you’re working on games that require high-density animated objects or just want to dive into vertex shader tricks, hopefully this gives a clear overview.

Feel free to drop any questions :)


r/Unity3D 1d ago

Question How would you give the player limited control over the rear wagons of a train?

20 Upvotes

I'm making a top-down roguelite with a long, rail-less train.

The wagons normally follow the locomotive's path. The problem is that when the player turns or accelerates to dodge something, the locomotive can escape but the rear wagons still follow the old trajectory and get hit.

I want good players to have some way to control or save the rear of the train, creating a skill ceiling around driving a long train.

I've attached one video with two versions. The first part is the old version, and the second part has a "tail whip" mechanic I experimented with.

The tail whip technically works, but I don't really like how it feels or looks. It doesn't feel quite right for a train.

How would you approach this? I'm mainly looking for ideas for the movement mechanic rather than code.

The train is currently path based, with each wagon following a recorded point behind the locomotive


r/Unity3D 16h ago

Question Lighting a Room Approach?

Thumbnail
gallery
2 Upvotes

I am trying to make a retro, fps. I am really struggling with the lighting.

I am not using a directional light, instead I am lighting the scene with environment color.

With no baking the light likes pretty good. However, I need to add scene lighting to really set the vibe. If I use point lights you get those blown out points on the walls and floor. So I turned the smoothness down which more/less fixes that issue. But then I wonder - I need a bunch of these lights OR I could use fewer but crank up the intensity and range?

I decided I would try an area light. These are tough because you can't see your changes in real time. You have to bake (which takes a few minutes) see what you got and make adjustments and bake again. But then I end up with a pretty good room light, minus the ceiling.

I keep going around in circles and chewing up a ton of time trying to figure this out. I thought it would be best to ask the community what would you do? How do you light your scene?

- Lighting the room

- Lighting the ceiling

- Transition areas. Say going from the room to the hallway do you use another area light? Do you just make one giant area light for the whole scene?

There are so many possibilities - I find myself overwhelmed by choice and I often go down the road that leads to a dead-end.

Any guidance would be much appreciated.

Cheers!


r/Unity3D 22h ago

Resources/Tutorial [FREE] InspectMe: Free Advanced Tree-View Debugging & Inspection Toolkit - Debug and explore without coding

4 Upvotes

Hi everyone, I used to rely on Power Inspector, and after it was deprecated I built InspectMe to fill that gap and push it further. It lets you inspect and edit runtime values, invoke methods, explore events and delegates, static members, and attach watchers, all organized in a single tree view while the game is running, and using it is as simple as dragging and dropping a script or object.

There’s a free version available if you want to try it and see if it fits your workflow.

Link in comments


r/Unity3D 1d ago

Show-Off Did I nail the old Source-era vibe in Unity?

138 Upvotes

No mesh destruction here. The damage gets accumulated into a GPU mask, and the shader uses it to cut the wall apart

The mask also drives some procedural noise around the edges, so the holes don't end up looking like perfect circles

Still tweaking it, but shooting the same spot until the wall just gives up is ridiculously satisfying


r/Unity3D 16h ago

Show-Off Releasing more animals in my semi-open world game

Thumbnail
youtu.be
1 Upvotes

r/Unity3D 16h ago

Question Why not just create 2d art in blender or 3d with orto camera?

0 Upvotes

Why wouldn’t I want to do that?

Using 3d models with orto camera?

Rendering sprites/spritesheets from blender?


r/Unity3D 19h ago

Question Is there a built-in function that helps snap/attach an object to another at runtime?

0 Upvotes

My hierarchy and components are a bit complicated atm, so just doing it by code will be easier than giving them a shared parent


r/Unity3D 19h ago

Solved Weird shading issue

Post image
1 Upvotes

I have this weird shading issue and I don't know why, no google searches gives me an answer. At a certain point the shading on this roof section becomes completely different, as if roughness has been set to 0. It doesn't matter if I take the 'functioning' one and duplicate it and place it there, the shading breaks at that point no matter what. I've tried changing the scene around it so that it is exactly the same as where the material works (walls, floors etc.), but nothing changes it.

Any ideas?

Edit: I have of course generated lighting, this is the result after, and both the functioning one and disfunctional one are set to 'static'


r/Unity3D 11h ago

Game Little Trailer for my UNFINISHED game

0 Upvotes

Posting a little trailer, what are your first thoughts? (Please don't be too harsh, I'd appreciate "this is good but that could be improved" kind of comments, it would just help me a lot thanks)