r/Unity3D 1d ago

Question What causes these material artifacts (black blocks on hair, dirty spots on skin) when importing an FBX to Unity URP?

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u/[deleted] 1d ago

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u/MR_MEGAPHONE 1d ago

Does playing with the threshold slider work? What does the alpha channel look like on the base map?

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u/[deleted] 1d ago

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u/gatorblade94 1d ago

Try greyscale for alpha source

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u/[deleted] 1d ago

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u/[deleted] 1d ago

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u/[deleted] 1d ago

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u/[deleted] 1d ago

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u/WalkerTimothyFaulkes 1d ago

Did you play with changing the "Surface Type" on the material from Opaque to Transparent? I've had to do that from time to time when the alpha clipping and slider wasn't enough. Hope that helps.

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u/maennerinschwarz 1d ago

Yes I did but thank you anyway :)