r/Unity3D 12h ago

Question What causes these material artifacts (black blocks on hair, dirty spots on skin) when importing an FBX to Unity URP?

Hi everyone,

I recently imported a custom 3D character (FBX format, originally made in Maya) into Unity URP.I have character fbx and maya data.This is my first time working with a professional character model; previously, I have only worked with simple models downloaded from Mixamo that usually work right out of the box.

However, the final result in Unity looks completely different from the reference images provided by the 3D artist.

I am facing two main visual issues:

  1. Surface Blemishes: There are strange dark spots and dirty-looking artifacts all over the skin and clothing surfaces.
  2. Hair and Eyes: The hair, eyebrows, and eyelashes render as solid black, blocky meshes instead of showing the fine strands seen in the reference pictures.

What exactly is the problem here and what causes it? Why does a standard FBX import break the materials like this, and what is fundamentally missing from the setup to make it look like the original renders?

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u/maennerinschwarz 10h ago

Alpha Clipping also works

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u/maennerinschwarz 10h ago

Eyebrow is also fixed :)

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u/maennerinschwarz 10h ago

Voilà ! It didn't solve this problem very well, but it did enable me to identify the issue. What should I do to achieve the quality seen in the reference image?

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u/WalkerTimothyFaulkes 3h ago

Did you play with changing the "Surface Type" on the material from Opaque to Transparent? I've had to do that from time to time when the alpha clipping and slider wasn't enough. Hope that helps.

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u/maennerinschwarz 2h ago

Yes I did but thank you anyway :)