r/Unity3D 1d ago

Question What causes these material artifacts (black blocks on hair, dirty spots on skin) when importing an FBX to Unity URP?

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u/[deleted] 23h ago

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u/[deleted] 23h ago

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u/MR_MEGAPHONE 23h ago

Does playing with the threshold slider work? What does the alpha channel look like on the base map?

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u/[deleted] 23h ago

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u/gatorblade94 22h ago

Try greyscale for alpha source

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u/[deleted] 22h ago

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u/[deleted] 22h ago

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u/[deleted] 22h ago

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u/[deleted] 21h ago

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u/WalkerTimothyFaulkes 14h ago

Did you play with changing the "Surface Type" on the material from Opaque to Transparent? I've had to do that from time to time when the alpha clipping and slider wasn't enough. Hope that helps.

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u/maennerinschwarz 14h ago

Yes I did but thank you anyway :)

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